Virtual Environment Guidance System for Tracking User Viewing Paths

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Solution Overview

Problem

In virtual reality environments, users and content generators face challenges in determining what content has been viewed, what has been missed, and how well content has been consumed, as existing technologies lack effective tracking and analysis of user interactions within virtual environments.

Innovation Solution

An apparatus and method that includes a communication interface, memory, and processor to identify user paths, analyze content consumption, and determine missed or viewed sections within virtual environments, allowing for processing and reporting on interactive content based on user interactions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If gaze tracking and head movement tracking are used to monitor user viewing, then user engagement can be measured, but the system complexity increases significantly

Engineering Contradiction:
Improveuser viewing measurementVSAvoidsystem complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent combines multiple tracking functions (gaze tracking, head movement tracking, and path tracking) into a unified tracking system that operates through a single controller. This merging of functions reduces system complexity while maintaining comprehensive viewing measurement capabilities.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The tracking system is designed to perform multiple functions simultaneously - tracking user position, head orientation, and gaze direction - through a single integrated system. This multi-functionality approach avoids the need for separate specialized systems for each tracking type.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Loss of information

If comprehensive path and content viewing analysis is implemented, then content effectiveness can be improved, but data processing complexity increases

Engineering Contradiction:
Improvecontent consumption informationVSAvoiddata processing complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The system pre-defines content sections and establishes tracking parameters before user interaction begins. This preliminary setup allows for efficient real-time analysis during content consumption without requiring complex processing of undefined parameters.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system continuously analyzes tracking data and provides feedback about user viewing patterns, enabling dynamic adjustment of content delivery. This feedback mechanism simplifies processing by focusing analysis on relevant viewing behaviors rather than all possible data points.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS10984595B2Method and apparatus for providing guidance in a virtual environment
Publication Date: 2021.04.20 SAMSUNG ELECTRONICS CO LTD
  • US10984595B2 patent drawing
  • US10984595B2 patent drawing
  • US10984595B2 patent drawing

AI summary

The present disclosure provides a method and apparatus for providing guidance in a virtual environment. The apparatus includes a communication interface configured to transmit or receive data; a memory associated with at least one processor; and the at least one processor configured to identify a path traversed by a user in a virtual environment while consuming interactive content through a head mounted display, identify one or more portions of the interactive content that have been played on the head mounted display, analyze the identified path to determine missed or viewed sections of the virtual environment and analyze the identified one or more portions to determine missed or viewed portions of the interactive content, and process the interactive content based on the missed or viewed sections of the virtual environment and the missed or viewed portions of the interactive content.