VR Haptic Feedback via Avatar-Object Detection

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Solution Overview

Problem

Current virtual reality systems lack effective haptic feedback mechanisms that accurately simulate interactions between a user's avatar and virtual objects, limiting the immersive experience by not fully replicating the sensory feedback of real-world interactions.

Innovation Solution

The system incorporates a display generator to create virtual environments, a haptic interface with actuators for physical interaction, and a haptic generator that detects avatar configurations relative to virtual objects, generating haptic interaction signals based on simulated interactions and propagation paths between objects, providing tactile feedback to users.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If haptic feedback mechanisms are added to virtual reality systems, then the immersive experience is improved, but the device complexity increases

Engineering Contradiction:
Improveimmersive experienceVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The haptic feedback system is segmented into multiple independent actuators distributed across different body parts (hands, arms, torso), each responsible for specific haptic interactions. This allows the complex haptic feedback function to be divided into manageable modules that can be independently controlled and optimized.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

A haptic generator acts as an intermediary component that translates virtual interaction data into physical haptic signals. This intermediary layer simplifies the overall system architecture by providing a centralized conversion mechanism between the virtual reality domain and the physical haptic domain.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If multiple actuators are used to provide haptic interaction, then the physical interaction quality is improved, but the device complexity increases

Engineering Contradiction:
Improvephysical interaction qualityVSAvoiddevice complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The haptic interface is divided into multiple actuators distributed across different body parts, with each actuator specialized for specific types of haptic interactions. This segmentation allows for improved physical interaction quality through localized optimization while maintaining manageable system complexity through modular architecture.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system dynamically selects and activates appropriate actuators based on the current virtual interaction context, rather than having all actuators active simultaneously. This dynamic activation strategy improves interaction quality for specific tasks while reducing overall system complexity through selective engagement of haptic components.

Inventive Principle:
Principle #15Dynamics

3Measurement precision

If haptic detections are processed to generate interaction signals, then the accuracy of haptic feedback is improved, but the processing time increases

Engineering Contradiction:
Improvehaptic feedback accuracyVSAvoidprocessing time
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The system performs preliminary processing of haptic detection data by pre-computing interaction characteristics and pre-configuring actuator responses. This preliminary action reduces the real-time processing burden, allowing for accurate haptic feedback generation without significant time delays.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system implements feedback mechanisms where haptic detection results are continuously processed and used to adjust actuator outputs in real-time. This feedback loop ensures high accuracy in haptic feedback by continuously adapting to changing virtual interaction conditions while maintaining responsive processing through efficient closed-loop control.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS10996757B2Methods and apparatus for generating haptic interaction for virtual reality
Publication Date: 2021.05.04 SONY INTERACTIVE ENTERTAINMENT LLC
  • US10996757B2 patent drawing
  • US10996757B2 patent drawing
  • US10996757B2 patent drawing

AI summary

Virtual reality apparatus includes a display generator to generate images of a virtual environment, including a virtual representation of a display object and at least part of an avatar, for display to a user; a haptic interface including one or more actuators to provide a physical interaction with the user in response to a haptic interaction signal; a detector arrangement configured to detect two or more haptic detections applicable to a current configuration of the avatar relative to the object in the virtual environment; and a haptic generator to generate the haptic interaction signal in dependence upon the two or more haptic detections.