VR Haptic Glove Using Pneumatic Tendons to Restrict Finger Movement

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Solution Overview

Problem

Current virtual reality systems lack the ability to effectively simulate the physical sensation of interacting with virtual objects, particularly in terms of haptic feedback, which limits the immersion and realism of user interactions.

Innovation Solution

Incorporating a haptic feedback mechanism within VR gloves that utilizes jamming systems, such as inflatable tendons, twisted strings, microcups, concentric tendons and sheaths, and other mechanisms to restrict or enhance the movement of the user's fingers, simulating the sensation of touching or holding virtual objects by preventing further bending or movement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If a haptic feedback mechanism is added to simulate physical sensation, then user immersion and realism are improved, but device complexity increases

Engineering Contradiction:
Improverealism of virtual object manipulationVSAvoidcomplexity of VR glove system
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent employs flexible cuffs made of elastic material that can be integrated into the glove structure. These cuffs wrap around user fingers and can be inflated or contracted to restrict or allow finger movement, providing haptic feedback without requiring rigid mechanical structures. This approach maintains glove flexibility while adding haptic functionality.

Inventive Principle:
Principle #30Flexible shells and thin films

Solution Approach 2:

The patent utilizes pneumatic actuators that inflate flexible cuffs to restrict finger movement. By introducing air pressure into the cuff, the system creates a rigid structure that prevents finger bending, simulating the sensation of touching or holding an object. This pneumatic mechanism provides controllable haptic feedback with relatively simple actuation.

Inventive Principle:
Principle #29Pneumatics and hydraulics

2Reliability

If a rigid cuff is repositioned to restrict finger movement, then haptic feedback effectiveness is improved, but ease of operation deteriorates

Engineering Contradiction:
Improveeffectiveness of haptic feedbackVSAvoidease of finger movement
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The patent implements a dynamic system where the cuff's rigidity can be changed on demand. The cuff transitions from a flexible state (allowing natural finger movement) to a rigid state (restricting movement for haptic feedback) through pneumatic inflation. This dynamic transformation allows the system to adapt between different operational modes as needed.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system applies restrictive force in advance by positioning and inflating the cuff before the user attempts to move their finger. This preliminary action prevents the undesired movement from occurring, effectively blocking the user's natural finger bending motion before it can happen, thereby simulating contact with a solid object.

Inventive Principle:
Principle #9Preliminary anti-action

3Extent of automation

If pneumatic actuators are used to inflate cuffs, then haptic feedback control is improved, but use of energy increases

Engineering Contradiction:
Improvecontrol of haptic feedbackVSAvoidenergy consumption of glove actuators
Core Design Contradiction:
Extent of automationVSUse of energy by moving object

Solution Approach 1:

The patent employs periodic or intermittent pneumatic actuation rather than continuous inflation. The cuffs are inflated only when haptic feedback is needed (when the user interacts with a virtual object) and deflated when not needed. This periodic action significantly reduces overall energy consumption compared to maintaining constant inflation, while still providing effective haptic feedback control during interaction events.

Inventive Principle:
Principle #19Periodic action

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enhances the realism of virtual object manipulation by providing tactile feedback that mimics the sensation of physical contact, thereby improving user immersion and interaction within virtual environments.

Implementation Method 1

The tendon includes one or more activation mechanisms that retract the tendon when activated

Methodology Applied
Scientific EffectMuscle contraction:

Implementation Method 2

the retraction mechanism is a spring coupled to the rigid cuff that is stretched when the rigid cuff is repositioned and that relaxes when the activation mechanism is not activated

Methodology Applied
Scientific EffectElasticity: Elasticity

Data Source

PatentUS10572014B2Virtual reality garment configured to restrict user movement by repositioning a rigid cuff relative to the user
Publication Date: 2020.02.25 META PLATFORMS TECHNOLOGIES LLC
  • US10572014B2 patent drawing
  • US10572014B2 patent drawing
  • US10572014B2 patent drawing

AI summary

An input interface configured to be worn on a portion of a user's body includes tendons coupled to various rigid cuffs in the input interface. The tendons include one or more activation mechanisms that, when activated, retract the tendons, which repositions a rigid cuff into a position relative to the user's body that restricts or prevents some form of movement of the user's body. Various activation mechanisms may be included in the tendons in various embodiments.