VR Headset 2D-to-3D Conversion for High-Detail Immersion

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Solution Overview

Problem

Conventional virtual reality systems are limited by bandwidth constraints and rendering limitations, resulting in insufficient three-dimensional content quality and immersive experience, especially when transitioning from two-dimensional content to three-dimensional displays, and face challenges in user interface control due to the virtual reality headset obstructing traditional input devices.

Innovation Solution

A two-dimensional to three-dimensional converter is used to enhance virtual reality experiences by converting high-resolution two-dimensional content into three-dimensional content, while the virtual reality headset provides sensor data to mimic traditional input devices, allowing seamless interaction and high-resolution rendering without awareness of the underlying capabilities of the computer or headset.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Manufacturing precision

If conventional virtual reality systems use traditional two-dimensional displays, then device complexity and bandwidth requirements are reduced, but three-dimensional content quality and immersive experience are insufficient

Engineering Contradiction:
Improvethree-dimensional content qualityVSAvoidsystem complexity
Core Design Contradiction:
Manufacturing precisionVSDevice complexity

Solution Approach 1:

A 2D-to-3D converter is introduced as an intermediary device between the computer and virtual reality headset. This converter receives two-dimensional video signals from the computer and converts them into three-dimensional content suitable for VR displays, enabling high-quality 3D rendering without requiring the computer itself to be complex or support native 3D output.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system transforms two-dimensional video content into three-dimensional content through the converter, adding the third dimension of depth to flat 2D images. This dimensional transformation enables immersive VR experiences while maintaining compatibility with existing 2D computer hardware and software.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Reliability

If virtual reality headsets block traditional input devices, then immersive experience is improved, but user interface control becomes difficult

Engineering Contradiction:
Improveimmersive experienceVSAvoiduser interface control
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The virtual reality headset creates virtual copies of traditional input devices (mouse, keyboard, controller) within the VR environment. These virtual input devices appear on the VR display and respond to user interactions, providing familiar control mechanisms while maintaining full immersion. The virtual input devices replicate the functionality of physical devices without requiring users to see or touch actual hardware.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

Software intermediaries bridge the gap between the immersive VR environment and traditional input methods. These intermediaries capture input signals from physical devices or track user movements and translate them into commands for the virtual environment, enabling control while maintaining immersion.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Manufacturing precision

If high-resolution three-dimensional content is rendered directly, then pixel detail is improved, but computational overhead and bandwidth requirements increase

Engineering Contradiction:
Improvepixel detailVSAvoidcomputational overhead
Core Design Contradiction:
Manufacturing precisionVSUse of energy by moving object

Solution Approach 1:

The computational workload is segmented between the computer and the 2D-to-3D converter. The computer handles basic video rendering and signal processing, while the converter handles the computationally intensive 2D-to-3D transformation. This segmentation reduces the computational burden on the computer and allows for high-resolution 3D output without excessive energy consumption.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The 2D-to-3D converter acts as an intermediary that performs the computationally expensive 3D conversion process separately from the main computer system. This allows high-resolution 3D content to be generated without requiring the computer to continuously perform complex rendering calculations, thereby reducing overall computational overhead and energy usage.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS20250365400A1Virtual reality environment
Publication Date: 2025.11.27 VEFXI CORPORATION
  • US20250365400A1 patent drawing
  • US20250365400A1 patent drawing
  • US20250365400A1 patent drawing

AI summary

A three-dimensional virtual reality environment.