Wireless VR Headset Antenna Array for Latency-Free Data Transfer
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Solution Overview
Problem
Current VR devices are limited by wired connections, which restrict user mobility and data exchange rates, leading to delayed and interrupted multimedia rendering and reduced interactive capabilities due to directional coverage and narrow antenna apertures.
Innovation Solution
The implementation of a wireless VR device with multiple array antennas, operating at 60 GHz and using beamforming, provides omni-directional communication and flexible placement on a headband and display unit, enabling efficient and latency-free multimedia content transfer.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If wired connections are used to connect VR devices to docking stations, then data exchange stability is improved, but user mobility is restricted and data exchange rates are limited
Solution Approach 1:
The patent replaces the mechanical wired connection system with a wireless electromagnetic communication system. Multiple array antennas transmit multimedia content wirelessly to the VR device, eliminating the physical cable constraint while maintaining data exchange stability through diversity combining of signals from multiple antennas.
2Reliability
If wired connections are used to connect VR devices to docking stations, then connection stability is improved, but data exchange rates are limited causing delayed rendering
Solution Approach 1:
The patent segments the data transmission system into multiple parallel wireless channels using multiple array antennas. Each antenna transmits data independently, and the VR device combines signals from all antennas, achieving higher aggregate data exchange rates while maintaining connection stability through redundant paths.
3Device complexity
If directional coverage antennas are used in VR devices, then device complexity is reduced, but interactive capabilities are reduced due to narrow aperture
Solution Approach 1:
The patent merges multiple directional antenna elements into array antennas with omnidirectional radiation patterns. By combining signals from multiple antennas arranged in specific geometries, the system achieves 360-degree coverage while maintaining the simplicity of individual antenna elements, thereby enhancing interactive capabilities without significantly increasing device complexity.
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
This solution allows for seamless, interruption-free rendering of multimedia content and enhanced interactive experiences by ensuring comprehensive coverage and high data exchange rates, enabling users to move freely while maintaining a continuous virtual reality experience.
Implementation Method 1
The first array antenna and the second array antenna may have an omni-directional radiation pattern
Implementation Method 2
operating at 60 GHz and using beamforming
Data Source
AI summary
The present subject matter relates to wireless VR devices. In an example implementation of the present subject matter, wireless VR devices are described. In an example, a wireless VR device includes a first array antenna disposed on a headband of the wireless VR device to communicate wirelessly. The wireless VR device also includes a second array antenna disposed on a display unit of the wireless VR device to wirelessly communicate with the docking station. In an example implementation, the first array antenna and the second array antenna have an omni-directional radiation pattern.


