VR Headset Editing Interface for 360-Degree Video
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Solution Overview
Problem
Conventional editing systems for 360-degree audio-visual content are inefficient, as they require users to switch between virtual-reality and 2D displays, leading to a time-consuming and frustrating editing process due to the difference between the two formats.
Innovation Solution
A virtual-reality editing system that allows simultaneous viewing and editing of virtual-reality content within a virtual-reality environment, providing an editing interface with controls for modifying and previewing edits directly on a virtual-reality device, including features like rotational alignment, graphic addition, and bookmarking, to enhance editing efficiency and reduce motion sickness.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If conventional editing systems use 2D display for editing 360-degree content, then editing interface is accessible, but the display becomes distorted and editing becomes difficult
Solution Approach 1:
The patent combines the virtual reality viewing environment with the editing interface, allowing both to coexist in the same immersive space. The editing controls are rendered as virtual objects within the VR environment, enabling users to edit 360-degree content while viewing it in its native undistorted format without switching to 2D displays.
Solution Approach 2:
The patent introduces virtual reality hand controllers and voice recognition as intermediary interfaces between the user and the editing system. These intermediaries allow users to manipulate editing controls in the VR space without breaking immersion or requiring conversion to 2D displays, thus maintaining content accuracy while enabling operation.
2Ease of operation
If users switch between 2D display and virtual-reality display for editing, then they can access editing tools, but the process becomes time-consuming and frustrating
Solution Approach 1:
The patent merges the editing workspace with the virtual reality content environment, eliminating the need to switch between displays. Editing controls, timelines, and preview interfaces are all rendered within the VR space, allowing continuous editing without breaking immersion or losing time to display transitions.
Solution Approach 2:
The virtual reality environment serves multiple functions simultaneously: it acts as both the viewing medium for 360-degree content and the workspace for editing operations. This multi-functionality eliminates the need for separate 2D display interfaces, reducing time loss and improving operational efficiency.
3Manufacturing precision
If conventional systems require numerous iterations to edit 360-degree content, then final quality can be achieved, but the editing process becomes frustrating even for experienced editors
Solution Approach 1:
The patent implements real-time preview feedback within the VR environment, allowing editors to immediately see the effects of their edits on the 360-degree content without switching to 2D displays. This continuous feedback loop reduces the number of iterations needed by providing accurate visual confirmation of edit results in the native viewing format.
Solution Approach 2:
The editing interface in VR allows editors to make adjustments and see previews before finalizing edits, reducing the need for repeated iterations. The immersive environment enables better spatial understanding of the 360-degree content, allowing for more accurate initial edits and fewer corrective cycles.
Data Source
AI summary
The present disclosure is directed toward systems and methods that enable simultaneous viewing and editing of audio-visual content within a virtual-reality environment (i.e., while wearing a virtual-reality device). For example, the virtual-reality editing system allows for editing of audio-visual content while viewing the audio-visual content via a virtual-reality device. In particular, the virtual-reality editing system provides an editing interface over a display of audio-visual content provided via a virtual-reality device (e.g., a virtual-reality headset) that allows for editing of the audio-visual content.


