VR Headset Eye Tracking via Inter-Panel Camera Placement

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Solution Overview

Problem

Conventional virtual and mixed reality head-mounted displays (HMDs) face challenges in accurately tracking eye positions and movements due to keystone distortion and limited field of view, which affects gaze-based interactions and image quality.

Innovation Solution

The implementation of a head-mounted display with optical prisms and polarizing filters, along with near-IR eye tracking cameras located between display panels and off-center to minimize keystone distortion, allows for precise eye tracking and improved image projection, forming virtual images one to two meters in front of the user's eyes.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If eye tracking cameras are positioned in conventional HMD configurations, then the system structure is simplified, but keystone distortion occurs and measurement precision deteriorates

Engineering Contradiction:
Improveeye position tracking accuracyVSAvoidcamera positioning complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent positions eye tracking cameras in a different spatial dimension relative to the display panels - specifically, the cameras are located between the display panels rather than on the periphery. This dimensional repositioning allows the cameras to capture eye images without keystone distortion while maintaining system compactness.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The patent employs asymmetric positioning of the eye tracking cameras relative to the optical axis, with cameras offset to specific locations between the display panels. This asymmetric arrangement optimizes the viewing angle and eliminates distortion while keeping the overall structure balanced.

Inventive Principle:
Principle #4Asymmetry

2Area of stationary object

If optical prisms are used to form virtual images, then field of view is improved, but device complexity increases

Engineering Contradiction:
Improvefield of viewVSAvoidoptical system complexity
Core Design Contradiction:
Area of stationary objectVSDevice complexity

Solution Approach 1:

The optical prisms in the patent serve multiple functions simultaneously: they form virtual images at the desired distance, expand the field of view, and provide a clear optical path for the eye tracking cameras. This multi-functionality reduces the need for additional separate components.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent integrates the eye tracking camera system with the existing optical prism structure, combining the image display function and eye tracking function into a unified optical path. The cameras utilize the same prism structure that forms the virtual image, eliminating the need for separate tracking optics.

Inventive Principle:
Principle #5Merging (Combining)

3Illumination intensity

If polarizing filters are implemented for 3D display, then image quality is improved, but light transmission is reduced

Engineering Contradiction:
Improveimage brightness and qualityVSAvoidlight transmission efficiency
Core Design Contradiction:
Illumination intensityVSUse of energy by moving object

Solution Approach 1:

The patent applies polarizing filters selectively to specific regions of the display system - placing them in front of the display panels where they are needed for 3D image separation. This localized application maintains image quality while minimizing overall light transmission loss.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The patent optimizes the polarizing filter parameters, including the polarization angle and material properties, to maximize light transmission while maintaining effective 3D image separation. By adjusting these parameters, the system achieves both high image quality and efficient light utilization.

Inventive Principle:
Principle #35Parameter changes

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

This configuration reduces keystone distortion, provides a wider field of view, and enables accurate gaze-based interactions and eye image animations, enhancing the user experience in virtual and mixed reality applications.

Implementation Method 1

Light from the top display panel passes through the P-polarizing filter and the P-polarized light passes through the first surface of the eyepiece, which is P-transmissive. The P-polarized light strikes the third surface of the eyepiece at an angle so that the light is reflected off the third surface by total internal reflection to the second surface of the eyepiece.

Methodology Applied
Scientific EffectTotal internal reflection: Total Internal Reflection

Implementation Method 2

P-polarized light has an electric field direction parallel to the plane of incidence on a surface, and S-polarized light has the electric field oriented perpendicular to that plane.

Methodology Applied
Scientific EffectPolarization: Polarisation

Data Source

PatentUS11327561B1Display system
Publication Date: 2022.05.10 APPLE INC
  • US11327561B1 patent drawing
  • US11327561B1 patent drawing
  • US11327561B1 patent drawing

AI summary

An apparatus for image viewing and eye tracking in virtual or mixed reality systems that includes two or more display panels (e.g., a top display panel and a bottom display panel) for each eye with left and right prisms located between the display panels and the user's eyes. S- and P-polarizing filters are located between the display panels and first and second surfaces of the prism. For each eye, the polarized light from the top and bottom display panels is redirected by a respective prism to form exit pupils for top and bottom images at a plane at or near the eye. At least one eye-tracking camera is located in front of each prism and between the top and bottom display panels so that the cameras have a direct or near-direct view of the user's eyes through the eyepieces.