VR Headset Front Touch Interface Mapping

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Solution Overview

Problem

Conventional virtual reality devices face limitations in user input methods, including battery life reduction, high costs, unreliable hand gesture recognition, and limited intuitive interaction due to the need for cameras and complex hand gestures, as well as restricted touch interfaces that limit user input options.

Innovation Solution

A virtual reality headset device with a touch interface on its front surface, allowing users to perform intuitive interactions by mapping touch gestures to corresponding locations on a display screen based on predetermined eye positions, enabling a wide range of gestures and improved security through dynamic keyboard layouts.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If hand gesture recognition using cameras is used, then user input capability is improved, but battery life is reduced and device cost increases

Engineering Contradiction:
Improveuser input capabilityVSAvoidbattery life
Core Design Contradiction:
Adaptability or versatilityVSUse of energy by moving object

Solution Approach 1:

The patent extracts the touch interface function from the back of the device and places it on the front surface, allowing direct interaction without requiring camera-based hand gesture recognition. This eliminates the need for complex camera systems and associated computational resources, thereby preserving battery life while maintaining versatile input capability.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The patent creates a virtual representation of the display screen on the front touch interface, allowing users to interact with a copy of the interface elements directly on the front surface. This copying approach enables intuitive interaction without requiring complex gesture recognition algorithms, reducing computational overhead and energy consumption.

Inventive Principle:
Principle #26Copying

2Adaptability or versatility

If hand gesture recognition using cameras is used, then user input capability is improved, but device cost increases

Engineering Contradiction:
Improveuser input capabilityVSAvoiddevice cost
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The patent removes the requirement for camera systems and gesture recognition hardware by extracting the interaction function to the front touch interface. This simplification reduces component costs and manufacturing complexity while maintaining full input capability through direct touch interaction with virtual elements displayed on the front surface.

Inventive Principle:
Principle #2Taking out (Extraction)

3Ease of operation

If touch interfaces are positioned on conventional locations, then device structure is simple, but user interaction intuitiveness is reduced

Engineering Contradiction:
Improveuser interaction intuitivenessVSAvoidtouch interface positioning
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent inverts the conventional touch interface positioning by placing it on the front surface of the device rather than on the back. This allows the touch interface to be co-located with the display screen in the user's field of view, creating an intuitive spatial relationship where touch actions directly correspond to visual feedback without requiring the user to look away or adjust head position.

Inventive Principle:
Principle #13The other way round (Inversion)

4Adaptability or versatility

If conventional touch interfaces with limited gestures are used, then device complexity is reduced, but user input options are limited

Engineering Contradiction:
Improveuser input optionsVSAvoidtouch interface capabilities
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements a universal touch interface on the front surface that can recognize and respond to multiple types of gestures including taps, swipes, pinches, and long presses. The interface maps these gestures to corresponding actions on virtual elements displayed on the front, providing diverse input options without requiring separate specialized interfaces or complex additional hardware.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS10248307B2Virtual reality headset device with front touch screen
Publication Date: 2019.04.02 ADOBE INC
  • US10248307B2 patent drawing
  • US10248307B2 patent drawing
  • US10248307B2 patent drawing

AI summary

This disclosure relates to systems, methods, and devices for interacting with a virtual reality environment via a virtual reality headset device. In particular, one or more embodiments include a display screen secured to a housing frame. One or more embodiments also include a touch interface positioned in a relative position with respect to the display screen. In addition, an area of the touch interface can be mapped to an area of the display screen. As such, one or more embodiments also detect a user interaction at the touch interface and provide a response to the display screen in accordance with a position of the user interaction at the touch interface.