VR Headset Geometric Control Interface for Immersive Environment Modification

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Solution Overview

Problem

Current VR systems do not allow users to control virtual environments while immersed, requiring users to remove and reattach headsets to alter settings, diminishing the VR experience.

Innovation Solution

A VR headset with an interior display, receiver, memory, and processor that enables users to input changes directly within the virtual environment using geometrically-shaped objects, allowing for real-time modifications to the VR environment without leaving the immersive experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If users interact with VR systems to alter the virtual environment, then the virtual environment can be modified, but users must remove the VR headset and switch to real world interaction, which breaks immersion and diminishes experience quality

Engineering Contradiction:
Improveenvironment modification capabilityVSAvoiduser interaction convenience
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

A geometrically-shaped virtual object is introduced as an intermediary between the user and the virtual environment. This object serves as a control interface that allows users to modify environmental parameters (such as theme, timeline, content) while remaining immersed in the VR experience. The object receives user inputs through gestures or interactions within the virtual space and translates them into environment modifications, eliminating the need to remove the headset for control operations.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Extent of automation

If users remove the VR headset to provide input, then system control is achieved, but the VR experience continuity is interrupted and quality is diminished

Engineering Contradiction:
Improveenvironment control functionalityVSAvoidexperience interruption time
Core Design Contradiction:
Extent of automationVSLoss of time

Solution Approach 1:

The control interface (geometrically-shaped object) is pre-positioned and prepared within the virtual environment before the user needs to make any modifications. All necessary control functions and options are arranged in advance within the virtual space, allowing users to access and manipulate environment settings without breaking immersion. The system anticipates user needs and provides all control mechanisms within the VR context from the outset.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system enables continuous VR experience by maintaining the user's immersed state throughout the entire interaction process. The geometrically-shaped object allows users to perform environment modifications, theme changes, and content selections while wearing the headset, ensuring the useful action of experiencing VR continues uninterrupted. No transition to real-world interaction is required, preserving the continuous nature of the immersive experience.

Inventive Principle:
Principle #20Continuity of useful action

3Ease of operation

If a geometrically-shaped object is introduced for user input, then real-time environment control is enabled, but device complexity increases

Engineering Contradiction:
Improvein-virtual-control capabilityVSAvoidsystem component count
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The geometrically-shaped virtual object serves multiple functions within a single interface element. It acts as both a visual indicator of controllable parameters and a receptive control mechanism for user inputs. The same object handles various types of interactions (selection, modification, navigation) and controls multiple environment aspects (theme, timeline, content). This multi-functionality reduces the need for separate control mechanisms for each function, thereby limiting the increase in overall system complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS10521096B2Virtual reality experience control system
Publication Date: 2019.12.31 DISNEY ENTERPRISES INC
  • US10521096B2 patent drawing
  • US10521096B2 patent drawing
  • US10521096B2 patent drawing

AI summary

A virtual reality system has a virtual reality headset having an interior display screen that displays a virtual reality environment. Further, the virtual reality headset has a receiver, in operable communication with the virtual reality headset, that receives one or more user inputs from a user immersed in the virtual reality environment when wearing the virtual reality headset. In addition, the virtual reality headset has a memory that stores a theme associated with the virtual reality environment and a timeline associated with the theme. The timeline has a plurality of time-based intervals that each correspond to content for the theme. The processor alters the virtual reality environment to correspond to the content for the theme associated with a time-based interval selected by the user via the geometrically-shaped object through the receiver when the user is immersed in the virtual reality environment.