VR Headset Physiological Feedback Loop

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Solution Overview

Problem

Virtual reality (VR) experiences can be overly realistic, causing user discomfort due to excessive haptic, audio, and visual stimulation, which existing VR systems fail to adequately address by not utilizing real-time physiological data for adjustments.

Innovation Solution

Incorporating physiological sensors into VR systems, such as head-mounted displays and gloves, to measure parameters like heart rate and galvanic skin response, allowing for real-time adjustments to haptic, audio, and visual effects to customize the experience based on individual user comfort levels.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If VR systems provide realistic haptic, audio, and visual stimulation, then user immersion and experience quality are improved, but user discomfort increases due to excessive physiological stimulation

Engineering Contradiction:
ImproveVR experience customizationVSAvoidUser discomfort
Core Design Contradiction:
Adaptability or versatilityVSObject-affected harmful factors

Solution Approach 1:

The system continuously monitors user physiological parameters (heart rate, galvanic skin response, temperature) and uses this feedback to dynamically adjust VR stimulus intensity. When physiological indicators exceed thresholds, the system automatically reduces haptic, audio, or visual stimulation to prevent discomfort, creating a closed-loop control system that adapts to individual user tolerance levels.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The VR system transitions from static, fixed-intensity stimulation to dynamic, real-time adjustable stimulation based on physiological feedback. The system continuously modifies stimulus parameters (haptic strength, audio volume, visual brightness) during operation, allowing the VR experience to adapt its intensity to match the user's current physiological state and comfort level.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If VR systems increase haptic, audio, and visual stimulation intensity, then user immersion is improved, but system complexity increases due to additional physiological monitoring and control mechanisms

Engineering Contradiction:
ImproveReal-time VR adjustment capabilityVSAvoidPhysiological sensor integration
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The VR headset integrates multiple functions into a single device: it serves as both the immersive display platform and the physiological monitoring station. The same headset that provides visual and haptic stimulation also incorporates sensors to monitor heart rate, galvanic skin response, and temperature, eliminating the need for separate monitoring equipment and reducing overall system complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system combines the VR delivery mechanism with physiological sensing capabilities in a unified platform. The haptic actuators, audio speakers, and physiological sensors are integrated into the same headset structure, allowing simultaneous stimulation and monitoring without requiring separate systems, thereby managing complexity through consolidation.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS12023176B2Extended reality adjustments based on physiological measurements
Publication Date: 2024.07.02 HEWLETT PACKARD DEVELOPMENT COMPANY LP
  • US12023176B2 patent drawing
  • US12023176B2 patent drawing
  • US12023176B2 patent drawing

AI summary

In example implementations, an apparatus is provided. The apparatus includes a physiological sensor, a memory, and a processor. The physiological sensor is to measure a physiological parameter. The memory is to store an extended reality application and a baseline level for the physiological parameter. The processor is in communication with the physiological sensor and the memory. The processor is to execute the extended reality application. In response to the physiological parameter exceeding the baseline level by a difference threshold, the processor is to adjust the extended reality application.