VR Headset User Experience Management via Sensor-Based Predictive Adjustment

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Solution Overview

Problem

Extended use of Virtual Reality (VR) headsets can lead to user discomfort, including fatigue, eye strain, headaches, and other negative effects due to prolonged exposure and interaction with virtual environments.

Innovation Solution

A VR headset system that utilizes sensors to monitor user conditions and predict potential discomfort, employing a server with AI to analyze data and instruct the headset to adjust parameters such as display settings, audio volume, and usage duration to mitigate these effects, including automatic deactivation and recommendation of breaks.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Duration of action of moving object

If users spend longer amounts of time using a VR system, then the usefulness and effectiveness of VR technology is improved, but negative effects such as fatigue, eye strain, and headaches increase

Engineering Contradiction:
Improveusage durationVSAvoidnegative effects
Core Design Contradiction:
Duration of action of moving objectVSObject-affected harmful factors

Solution Approach 1:

The system performs preliminary actions by monitoring user parameters (eye movement, head position, usage duration) and predicting potential negative effects before they occur. Based on these predictions, the system proactively adjusts display parameters, audio settings, or recommends breaks to prevent fatigue, eye strain, and headaches from developing

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system implements continuous feedback loops by monitoring user physiological and behavioral parameters during VR usage, analyzing this data to assess user comfort levels, and automatically adjusting system parameters in response to maintain optimal viewing conditions and prevent negative effects

Inventive Principle:
Principle #23Feedback

2Ease of operation

If the system continuously monitors and adjusts parameters to minimize negative effects, then user comfort is improved, but device complexity increases

Engineering Contradiction:
Improveuser comfortVSAvoidsystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system achieves multi-functionality by integrating multiple monitoring capabilities (eye tracking, head position detection, usage duration tracking) and adjustment mechanisms (display parameter modification, audio volume control, break recommendations) into a unified VR system that automatically manages user comfort across various operational parameters

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system performs self-service by autonomously monitoring user parameters, predicting negative effects, and adjusting system settings without requiring manual user intervention. The VR system automatically adapts to user needs based on real-time data analysis, reducing the operational burden on users

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS11843764B2Virtual reality headsets and method of managing user experience with virtual reality headsets
Publication Date: 2023.12.12 HEWLETT PACKARD DEVELOPMENT COMPANY LP
  • US11843764B2 patent drawing
  • US11843764B2 patent drawing
  • US11843764B2 patent drawing

AI summary

A method of managing user experience with a virtual reality (VR) headset includes: with a server, receiving data from a number of sensors that are detecting parameters associated with a user during use of the VR headset; with the server, analyzing the data from the sensors to predict a negative effect on the user from the use of the VR headset; and with the server, taking action to minimize the negative effect on the user that is predicted.