VR Headset System for Shared Immersive Viewing with Physical Integration

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Solution Overview

Problem

Current virtual reality (VR) experiences in movie theaters lack the visual immersion provided by live performances and the social interaction of watching a movie with others, as participants cannot see each other and the environment changes in response to head movement.

Innovation Solution

A system and method using VR headsets with inertial motion units and cameras, connected to computers via wired connections, allowing participants to see each other and a shared virtual reality scene from their own perspective, with inside-out tracking and green screening to integrate real-time physical objects into the virtual environment.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Illumination intensity

If participants wear VR headsets to experience visual immersion, then visual immersion is improved, but participants cannot see each other

Engineering Contradiction:
Improvevisual immersionVSAvoidability to see each other
Core Design Contradiction:
Illumination intensityVSLoss of information

Solution Approach 1:

The system merges the virtual reality scene with the real-world view by compositing camera feeds of other participants into the virtual environment displayed in each user's VR headset. This allows participants to simultaneously experience visual immersion from the virtual scene while also seeing other participants in the physical space, resolving the contradiction between immersion and social visibility

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system uses cameras mounted on VR headsets as intermediaries to capture and transmit visual information about other participants. These camera feeds are then processed and integrated into the virtual reality display, enabling participants to see each other while maintaining the immersive virtual experience

Inventive Principle:
Principle #24Intermediary (Mediator)

2Illumination intensity

If the virtual environment changes in response to head movement, then visual immersion is improved, but the system complexity increases

Engineering Contradiction:
Improvevisual immersionVSAvoidsystem complexity
Core Design Contradiction:
Illumination intensityVSDevice complexity

Solution Approach 1:

The system uses the inertial measurement unit (IMU) already integrated into the VR headset to automatically detect head movements and update the virtual scene perspective accordingly. This self-service approach leverages existing hardware capabilities to provide dynamic visual immersion without requiring additional complex tracking infrastructure

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The VR headset serves multiple functions: it displays the virtual reality scene, captures video of other participants through mounted cameras, tracks head movements via IMU, and provides haptic feedback. This multi-functionality reduces overall system complexity by consolidating capabilities into a single device rather than requiring separate systems for each function

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Loss of information

If multiple participants are tracked in real-time, then social interaction is improved, but processing requirements increase

Engineering Contradiction:
Improvesocial interaction capabilityVSAvoidprocessing requirements
Core Design Contradiction:
Loss of informationVSPower

Solution Approach 1:

The system extracts only the essential visual information needed for social interaction by using cameras on each headset to capture feeds of other participants. This extracted visual data is then transmitted and displayed, providing social interaction capability without the need to process and transmit complete environmental data from all participants

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The system optimizes processing by having each participant's computer primarily process and display information relevant to that specific user's view and interactions. Rather than centrally processing all participant data, the workload is distributed locally, reducing overall processing requirements while maintaining real-time social interaction

Inventive Principle:
Principle #3Local quality

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables participants to experience a fully immersive, shared virtual reality while seeing each other and optional physical objects, with flexible seating arrangements and scalable to any number of participants, providing a compelling and realistic 3D view that adjusts with head movement.

Implementation Method 1

The first VR headset having an inertial motion unit, and at least a first camera

Methodology Applied
Scientific EffectInertial motion detection: Accelerometer

Implementation Method 2

at least a first camera

Methodology Applied
Scientific EffectImage capture: Photography

Implementation Method 3

coloring on at least a portion of the structure so the portion of the structure with coloring does not appear in the simulated world

Methodology Applied
Scientific EffectColor-based filtering: Filter (optical)

Data Source

PatentUS20240013483A1Enabling Multiple Virtual Reality Participants to See Each Other
Publication Date: 2024.01.11 PERLIN KENNETH
  • US20240013483A1 patent drawing
  • US20240013483A1 patent drawing
  • US20240013483A1 patent drawing

AI summary

A system for viewing in a structure having a first participant and at least a second participant each having a VR headset to be worn by the first and second participants. The system has a first computer hard wired to the first VR headset. Each participant sees every other participant in the structure as every other participant physically appears in the structure in real time in a simulated world simultaneously displayed about them by the respective VR headset each participant is wearing. Each participant sees the simulated world from their own correct perspective in the structure. The system has coloring on at least a portion of the structure so the portion of the structure with coloring does not appear in the simulated world. Method for viewing in a structure having a first participant and at least a second participant.