VR Headset Spatial Content Display System

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Solution Overview

Problem

Virtual reality headsets face challenges in providing an immersive experience by delivering ancillary information in a timely manner, while allowing users to customize their content display, especially in live events where timely and relevant information is crucial.

Innovation Solution

An apparatus that uses controller circuitry to determine the position of a device relative to a virtual reality headset, generating a graphical representation of content displays in the virtual environment based on the real-world position, allowing users to customize the placement and content of screens within their field of view, such as information, broadcast, and social media feeds, while ensuring synchronized delivery of video sources.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If ancillary information is provided to users in virtual reality, then users can customize their experience and access information about the event, but users may feel less immersed in the event

Engineering Contradiction:
Improvecustomization of content displayVSAvoidimmersion in event
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The content display is segmented into multiple independent screens (broadcast screen, information screen, social media screen) that can be individually positioned and customized. Each screen operates independently within the virtual environment, allowing users to access ancillary information without a single overwhelming interface that would break immersion.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system transitions from traditional 2D content delivery to a 3D virtual environment where content screens are positioned in spatial dimensions around the user. Users can look around and access information from different angular positions, maintaining immersion while accessing ancillary content through natural head movements rather than breaking the virtual reality experience.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Reliability

If content is delivered in a timely fashion to maintain immersion, then users feel more immersed in the event, but users may miss out on ancillary information and customization options

Engineering Contradiction:
Improveimmersion in eventVSAvoidancillary information
Core Design Contradiction:
ReliabilityVSLoss of information

Solution Approach 1:

Multiple content screens are pre-positioned in the virtual environment before the user needs to access them. The broadcast screen, information screen, and social media screen are all ready in their respective positions, so when users turn their heads or move to different positions, the content is immediately available without delay, maintaining timely delivery and immersion.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The content display system is dynamic rather than static. Screens can be repositioned, resized, and adjusted based on user behavior and preferences in real-time. This dynamic adaptability ensures that ancillary information remains accessible without compromising the timely delivery of immersive content, as the system continuously optimizes the display configuration.

Inventive Principle:
Principle #15Dynamics

3Adaptability or versatility

If multiple content screens are provided in the virtual environment, then users can access various types of information, but the system complexity increases

Engineering Contradiction:
Improvecontent display optionsVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The content display system uses a universal multi-screen architecture where the same technical infrastructure supports multiple types of content (broadcast, information, social media). Rather than implementing separate systems for each content type, a single versatile platform handles all screens, reducing overall system complexity while maintaining high adaptability and content variety.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS11003256B2Apparatus, computer program and method
Publication Date: 2021.05.11 SONY GROUP CORP
  • US11003256B2 patent drawing
  • US11003256B2 patent drawing
  • US11003256B2 patent drawing

AI summary

An apparatus for generating a graphical representation of a content display in a virtual reality environment, comprising: controller circuitry configured to determine a position of a device relative to a virtual reality headset in the real world, and when the device is at a predetermined position in front of the virtual reality headset, the controller circuitry is further configured to: generate a graphical representation of a content display in the virtual reality environment, the position of the graphical representation in the virtual reality environment being determined by the real world position of the device in front of the virtual reality headset, wherein the size of the graphical representation of a content display is changed in dependence on the position of the distance between the virtual reality headset and the device, wherein, in response to a user input, the controller circuitry is configured to: lock the position of the graphical representation of the content display in the virtual reality environment and, the controller circuitry is further configured, in response to locking the position, a second graphical representation of the content display is created, wherein the position of the second graphical representation of the content display is determined by the real world position of the device in front of the virtual reality headset.