Virtual Reality Headset Stand with Angled Docking Station
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Solution Overview
Problem
Virtual reality headsets require physical mounting, limiting users' ability to work on computers or touchscreens while experiencing virtual reality, and existing solutions do not allow for hands-free operation or easy switching between conventional screens and VR headsets.
Innovation Solution
A self-supporting virtual reality headset stand that holds the headset in place without straps, allowing users to view VR images/videos without physically holding it, with a controller mechanism for input control and adjustable design to accommodate various VR headsets, enabling hands-free operation and easy switching between VR and conventional screens.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If virtual reality headsets are mounted physically on the user's head using traditional head mounts or straps, then the headset is securely held in place, but the user's hands are occupied and cannot work on the computer's keyboard or touchscreen
Solution Approach 1:
The system is divided into separate functional components: a stand with base and stem that provides stable support, and a docking station that interfaces with the headset. This segmentation allows the headset to be securely held by the stand while freeing the user's hands for other operations.
Solution Approach 2:
The stand acts as an intermediary between the user and the headset. Instead of the user directly holding the headset on their head, the stand serves as a mediator that holds the headset in the correct position, enabling hands-free operation while maintaining headset stability.
2Reliability
If virtual reality headsets are mounted physically on the user's head using traditional head mounts or straps, then the headset is securely held in place, but the user cannot easily switch between conventional computer screen and virtual reality headset
Solution Approach 1:
The stand and docking station are designed to be dynamically adjustable and easily reconfigurable. The docking station can quickly release and reattach the headset, and the stand can be easily positioned, allowing rapid switching between VR and conventional screen modes without time loss.
Solution Approach 2:
The headset is pre-positioned on the stand in the correct orientation and location. When switching to VR mode, the user simply needs to put on the headset which is already ready on the stand, eliminating the time required to position or adjust the headset during mode transitions.
3Area of stationary object
If a stand is designed to hold virtual reality headset without consuming much space, then the stand is easily carried and does not occupy workspace, but the stand must still provide stable support for the headset
Solution Approach 1:
The stand concentrates its support function at specific critical points: a wide base for stability, a positioned stem for elevation, and a docking station with securing mechanisms. By optimizing the local quality at these key locations, the stand achieves stable headset support with minimal overall footprint.
Solution Approach 2:
The stand utilizes vertical space rather than horizontal space to support the headset. By extending upward through the stem and positioning the docking station at an appropriate height, the stand provides stable support while maintaining a small footprint on the workspace surface.
Data Source
AI summary
An example virtual reality headset stand includes a base, a stem, and a docking station. The stem, which extends from the base, is angled toward the base. The docking station, which is attached to the stem, is angled away from the stem. The docking station is contoured to hold a virtual reality headset. The docking station includes a lip connected to the stem, a body portion connected to the lip, and a clip connected to the body portion.


