VR Holding Position Calibration via Interactive Objects

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Solution Overview

Problem

Existing VR technologies rely on fixed codes for setting holding positions of holdable objects, resulting in poor flexibility and unsatisfactory user experiences.

Innovation Solution

A method and apparatus that allow users to calibrate holding positions of holdable objects by displaying a holdable object and a calibration object, determining holding parameters based on the positions of both, enabling flexible adjustment of holding positions and gestures.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If fixed codes are used for setting holding positions, then the system is simple to implement, but the flexibility and user experience deteriorate

Engineering Contradiction:
Improveease of setting holding positionVSAvoidflexibility of holding position
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The system enables users to autonomously calibrate their own holding positions through interactive operations with calibration objects. The calibration process is self-directed, where users adjust virtual calibration objects to match their physical hand positions, allowing the system to adapt to individual user characteristics without requiring complex pre-programming or manual configuration by developers.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The holding position parameters transition from being static and fixed to being dynamic and adjustable. The system allows users to modify holding positions, gestures, and other parameters through calibration processes, enabling the system to adapt dynamically to different users and their preferences rather than being constrained by predetermined fixed values.

Inventive Principle:
Principle #15Dynamics

2Device complexity

If fixed codes are used for setting holding positions, then the system complexity is reduced, but the user experience quality deteriorates

Engineering Contradiction:
Improvecomplexity of holding position systemVSAvoiduser experience quality
Core Design Contradiction:
Device complexityVSReliability

Solution Approach 1:

The system performs preliminary calibration actions before actual use, where users adjust calibration objects to establish their personal holding positions and gestures. This preliminary setup phase captures user-specific characteristics and stores them as customized parameters, ensuring that subsequent interactions are optimized for each user without requiring complex real-time adjustments during operation.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system modifies key parameters including holding positions, gestures, and spatial coordinates based on user calibration inputs. By allowing users to adjust these parameters to match their physical characteristics and preferences, the system enhances user experience quality through personalized configuration rather than relying on generic fixed values.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS20240233296A1Method and apparatus for determining holding parameters, electronic device, and computer medium
Publication Date: 2024.07.11 BEIJING ZITIAO NETWORK TECH CO LTD
  • US20240233296A1 patent drawing
  • US20240233296A1 patent drawing
  • US20240233296A1 patent drawing

AI summary

A method and apparatus for determining holding parameters, an electronic device and a computer medium are provided. The method includes displaying a holdable object, and a calibration object for a first user to calibrate a holding position of the holdable object; and in response to a determination instruction of the first user to determine the holding parameters of the holdable object, determining position holding parameters of the holdable object according to a first position of the holdable object and a second position of the calibration object.