Virtual Reality Host Delivery Dais for Immersive Event Interaction

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Solution Overview

Problem

The global pandemic and social restrictions have necessitated new platforms for real-time, interactive business and social interactions, as traditional in-person events face challenges due to weather, health, and distance limitations, with existing virtual conferencing technologies lacking in depth and engagement.

Innovation Solution

A virtual reality environment, referred to as the Host Delivery Dais (HDD), allows event hosts to create customizable, real-time virtual spaces for attendees to interact through avatars, enabling real-time physical encounters, voice chat, text chat, and object interaction across various virtual rooms, accessible via web browsers and VR devices, incorporating gaming elements for enhanced engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional in-person events are held, then real-time physical interactions and networking opportunities are available, but they are limited by weather, health restrictions, and geographic distance

Engineering Contradiction:
Improveability to conduct events across different locations and conditionsVSAvoidweather, health restrictions, and geographic distance limitations
Core Design Contradiction:
Adaptability or versatilityVSObject-affected harmful factors

Solution Approach 1:

The patent creates virtual copies of physical event spaces and participants through avatars. The virtual event environment replicates the functionality of physical conferences, trade shows, and networking events, allowing participants to interact in a digital representation of the physical world without being constrained by geographic or environmental limitations.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent replaces physical mechanical interactions with digital virtual reality systems. Instead of participants physically traveling to event locations, the system uses VR headsets and digital avatars to substitute for physical presence, eliminating the need for actual travel and exposing participants to virtual environments rather than physical spaces.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Ease of operation

If existing virtual conferencing technologies are used, then remote participation is enabled, but the depth and engagement of interactions are insufficient

Engineering Contradiction:
Improveremote participation capabilityVSAvoidinteraction depth and engagement quality
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The patent transitions from two-dimensional video conferencing interfaces to three-dimensional virtual reality environments. Participants navigate virtual spaces, walk toward each other, and interact through avatar bodies in 3D space rather than through flat video feeds, adding spatial dimensionality to communications and enhancing engagement.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The patent embeds multiple layers of interaction within the virtual reality environment. Within the VR world, participants can access virtual booths, presentation stages, networking areas, and private chambers - creating nested functional zones that replicate the complexity of physical event venues while maintaining immersive digital interactions.

Inventive Principle:
Principle #7Nested doll (Nesting)

3Reliability

If virtual reality technology is implemented, then immersive and engaging experiences are achieved, but the system complexity increases

Engineering Contradiction:
Improveimmersive experience qualityVSAvoidsystem and technology requirements
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent designs a universal virtual event platform that can host multiple types of events (conferences, trade shows, networking gatherings, presentations) within a single system framework. The same VR environment and avatar technology serve diverse event purposes, reducing the need for separate specialized systems for different event types.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent introduces virtual avatars as intermediary representations between physical participants and the virtual environment. These avatars mediate the complex interaction between users, the VR system, and each other, providing a simplified interface that translates physical user actions into virtual movements and interactions without requiring users to directly manage complex system parameters.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS12200404B2Experiential virtual reality event host delivery dais
Publication Date: 2025.01.14 A1A SOFTWARE LLC
  • US12200404B2 patent drawing
  • US12200404B2 patent drawing
  • US12200404B2 patent drawing

AI summary

This patent pertains to the field of event hosting. More specifically, it provides a virtual reality dais, or interactive experiential environment for event hosts to create interactions in real time between people, businesses, and event personnel. The invention allows an individual, personified in an avatar, to have real-time physical encounters and experiences from remote locations and independently travel through an event. Participants in a conference, tradeshow or music, sporting, competitive gaining or other events can become directly engaged in speaking sessions, educational forums, meetings and social settings even if they cannot be there physically. The present invention discloses methodology that will allow a host to build, implement, modify and execute a virtual reality event with functionality consistent with traditional tradeshow, convention, educational or other presentation forums so that hosting is simple, convenient and practical.