VR Image Capture Using Remote Rendering and Depth Data

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Solution Overview

Problem

Existing VR systems struggle to generate high-quality 3D images with plausible effects and realistic representations, often resulting in visual artifacts, occlusions, and lack of metadata, while manual image capture in VR environments limits realism and efficiency.

Innovation Solution

A system that generates enhanced 3D images by accessing additional data of the virtual environment, including depth data, to create interactive and realistic images, and automatically captures images based on predefined criteria, using remote rendering to enhance quality and metadata.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of manufacture

If manual screenshot capture is used in VR environments, then image capture is simple, but image quality and realism are limited

Engineering Contradiction:
Improveease of captureVSAvoidimage quality
Core Design Contradiction:
Ease of manufactureVSManufacturing precision

Solution Approach 1:

The patent introduces a server as an intermediary between the VR device and the final image output. The server receives capture requests, accesses additional virtual environment data, and generates enhanced images using remote rendering, thereby improving image quality without complicating the user capture process

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent replaces manual screenshot capture with automated remote rendering on a server. Instead of directly capturing low-resolution VR framebuffer data, the system uses a virtual camera to render high-quality images from multiple angles and depths, substituting mechanical capture with computational rendering

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Manufacturing precision

If additional data is accessed to generate enhanced images, then image quality and realism improve, but computational and memory resource consumption increase

Engineering Contradiction:
Improveimage qualityVSAvoidcomputational resource consumption
Core Design Contradiction:
Manufacturing precisionVSUse of energy by moving object

Solution Approach 1:

The patent segments the image enhancement process by separating local processing (on the VR device) from remote processing (on the server). The device only needs to send capture requests and receive enhanced images, while the server handles the computationally intensive tasks of accessing additional data and performing remote rendering

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent creates a virtual copy of the camera on the server that replicates the capture process. This virtual camera uses the additional virtual environment data to generate enhanced images, allowing the original device to avoid the computational burden while still achieving high-quality results

Inventive Principle:
Principle #26Copying

Data Source

PatentUS12548273B2Visual effects and content enhancements for VR
Publication Date: 2026.02.10 ADEIA GUIDES INC
  • US12548273B2 patent drawing
  • US12548273B2 patent drawing
  • US12548273B2 patent drawing

AI summary

Systems and methods are provided for creating enhanced VR content. The system generates, for display on a user device, a view of a virtual 3D environment. The system detects that a location in the view of virtual 3D environment matches one or more criteria. In response to the detecting that the location in the virtual 3D environment matches the one or more criteria, the system automatically stores an image of the virtual 3D environment.