Liquid Crystal Flip Timing in VR Image Display

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Solution Overview

Problem

Conventional VR devices experience unsmooth image display due to large differences in grayscale values between consecutive frame images, leading to prolonged liquid crystal flip times.

Innovation Solution

An image display method that compares grayscale values of pixels between current and preset images, and between next frame and preset images, to identify pixels needing adjustment. The liquid crystal at these pixels is flipped when the current image is completed, aligning with a target grayscale value.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Speed

If conventional VR devices directly switch between frame images with large grayscale differences, then the liquid crystal must flip through large angles, but this results in prolonged flip time and unsmooth image display

Engineering Contradiction:
Improveliquid crystal flip speedVSAvoidimage display smoothness
Core Design Contradiction:
SpeedVSLoss of time

Solution Approach 1:

The patent applies preliminary action by pre-calculating the grayscale differences between consecutive frame images and identifying pixels that require adjustment before the actual frame switch occurs. This allows the system to prepare adjustment data in advance, so when the frame switch happens, the liquid crystal pixels only need to flip through small angles rather than large angles, significantly reducing flip time and improving display smoothness

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent applies local quality by treating different pixels differently based on their individual grayscale change requirements. Instead of uniformly flipping all liquid crystal pixels through the same angle, the system identifies specific pixels that need adjustment and calculates their individual flip angles based on the grayscale differences. This localized approach ensures that only necessary pixels are adjusted, and they are adjusted by the minimum required angle, thereby reducing overall flip time and improving image transition smoothness

Inventive Principle:
Principle #3Local quality

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

This method reduces the flipping angle and time of the liquid crystal, accelerating its flipping speed and improving the smoothness of image display in VR devices.

Implementation Method 1

flipping a liquid crystal at the pixel needed to be adjusted when display of the current image is completed, such that the pixel needed to be adjusted reaches a target grayscale value

Methodology Applied
Scientific EffectLiquid crystal flipping: Liquid Crystals

Data Source

PatentUS12217714B2Image display method and system, display device, head-mounted display device and medium
Publication Date: 2025.02.04 GOERTEK INC
  • US12217714B2 patent drawing
  • US12217714B2 patent drawing
  • US12217714B2 patent drawing

AI summary

Disclosed in some embodiments are an image display method and system, a display device, a head-mounted display device, and a medium. The method includes: comparing grayscale values of pixel points of a current image with grayscale values of pixel points of a preset grayscale image to obtain first comparison results, and comparing grayscale values of pixel points of the next frame of image of the current image with the grayscale values of the pixel points of the preset grayscale image to obtain second comparison results; comparing the first comparison result and the second comparison result corresponding to the pixel points at the same position to obtain a pixel point needing to be adjusted; and when the display of the current image is completed, flipping a liquid crystal at the pixel point needing to be adjusted, such that the pixel point needing to be adjusted reaches a target grayscale value.