VR Immersive Video Surveillance via Cloud SaaS
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Existing video surveillance systems, both on-site and cloud-based, face challenges in providing an immersive experience and facilitating collaborative efforts across remote locations, particularly in identifying and investigating events spread across multiple monitors or sites, as they lack a real-time, immersive, and simultaneous viewing capability.
Innovation Solution
The integration of cloud network-based software as a service (SaaS) with virtual reality headsets and 3D BIM models allows multiple users to simultaneously view and interact with a common scene, using virtual reality headsets to navigate through monitored regions, control devices, and communicate in real-time, mimicking a central control room experience.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If cloud-based surveillance systems use web or mobile interfaces with 2D/3D maps, then users can remotely monitor multiple sites, but users cannot have an immersive real-time experience similar to being in an on-site central control room
Solution Approach 1:
The patent creates a virtual copy of the physical control room environment using VR headsets and 3D BIM models. Users are transported into a virtual replica of the control room where they can view surveillance feeds and interact with controls as if physically present, eliminating the need for 2D map interfaces while maintaining remote accessibility
Solution Approach 2:
The patent transitions from 2D web/mobile interfaces to 3D immersive VR environments. By adding the spatial dimension and depth through virtual reality, users gain an immersive experience comparable to being in the physical control room while remaining remotely connected to multiple surveillance sites
2Adaptability or versatility
If users at remote locations share viewing screens or communicate via telephone to collaboratively investigate incidents, then collaboration is possible, but simultaneous real-time viewing of live or recorded video of a common scene is prevented
Solution Approach 1:
The patent merges multiple users into a single shared virtual control room environment. All users simultaneously view the same live or recorded video feeds and can interact with the same controls in real-time, eliminating the need for screen sharing or telephone communication while enabling true collaborative investigation
Solution Approach 2:
The virtual reality environment acts as an intermediary that connects remote users to each other and to the surveillance system. Instead of users directly interacting through screens or phones, the VR platform mediates their collaboration by providing a shared immersive space where they can jointly investigate incidents in real-time
3Reliability
If on-site central control rooms with large walls of monitors are used, then operators can view surveillance video from multiple cameras, but the system requires operators to be located in the same physical location and incurs high costs
Solution Approach 1:
The patent creates a virtual copy of the control room environment that can be accessed remotely through VR headsets. Instead of requiring physical presence in an on-site control room with walls of monitors, users are transported into a virtual replica that replicates the monitoring experience, eliminating the need for expensive physical infrastructure while maintaining surveillance reliability
Solution Approach 2:
The patent replaces the mechanical/physical control room infrastructure with a software-based virtual environment. Instead of requiring physical monitors, control panels, and on-site operator stations, the system uses VR software running on remote devices to provide the same monitoring capabilities, significantly reducing device complexity and infrastructure costs
Data Source
AI summary
Systems and methods for immersive and collaborative video surveillance, in the commercial security industry are provided. Some methods can include receiving a video data stream from a surveillance camera in a monitored region via a cloud network, a user interface device of or coupled to a virtual reality headset displaying the video data stream, and the user interface device receiving user input corresponding to a movement of a user's body to navigate the video data stream and simulate the user navigating the monitored region from within the monitored region.

