VR Immersive Video Surveillance via Cloud SaaS

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Solution Overview

Problem

Existing video surveillance systems, both on-site and cloud-based, face challenges in providing an immersive experience and facilitating collaborative efforts across remote locations, particularly in identifying and investigating events spread across multiple monitors or sites, as they lack a real-time, immersive, and simultaneous viewing capability.

Innovation Solution

The integration of cloud network-based software as a service (SaaS) with virtual reality headsets and 3D BIM models allows multiple users to simultaneously view and interact with a common scene, using virtual reality headsets to navigate through monitored regions, control devices, and communicate in real-time, mimicking a central control room experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If cloud-based surveillance systems use web or mobile interfaces with 2D/3D maps, then users can remotely monitor multiple sites, but users cannot have an immersive real-time experience similar to being in an on-site central control room

Engineering Contradiction:
Improveremote monitoring capabilityVSAvoidimmersive experience
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The patent creates a virtual copy of the physical control room environment using VR headsets and 3D BIM models. Users are transported into a virtual replica of the control room where they can view surveillance feeds and interact with controls as if physically present, eliminating the need for 2D map interfaces while maintaining remote accessibility

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent transitions from 2D web/mobile interfaces to 3D immersive VR environments. By adding the spatial dimension and depth through virtual reality, users gain an immersive experience comparable to being in the physical control room while remaining remotely connected to multiple surveillance sites

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If users at remote locations share viewing screens or communicate via telephone to collaboratively investigate incidents, then collaboration is possible, but simultaneous real-time viewing of live or recorded video of a common scene is prevented

Engineering Contradiction:
Improvecollaborative capabilityVSAvoidreal-time viewing capability
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The patent merges multiple users into a single shared virtual control room environment. All users simultaneously view the same live or recorded video feeds and can interact with the same controls in real-time, eliminating the need for screen sharing or telephone communication while enabling true collaborative investigation

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The virtual reality environment acts as an intermediary that connects remote users to each other and to the surveillance system. Instead of users directly interacting through screens or phones, the VR platform mediates their collaboration by providing a shared immersive space where they can jointly investigate incidents in real-time

Inventive Principle:
Principle #24Intermediary (Mediator)

3Reliability

If on-site central control rooms with large walls of monitors are used, then operators can view surveillance video from multiple cameras, but the system requires operators to be located in the same physical location and incurs high costs

Engineering Contradiction:
Improvesurveillance monitoring capabilityVSAvoidphysical infrastructure requirement
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent creates a virtual copy of the control room environment that can be accessed remotely through VR headsets. Instead of requiring physical presence in an on-site control room with walls of monitors, users are transported into a virtual replica that replicates the monitoring experience, eliminating the need for expensive physical infrastructure while maintaining surveillance reliability

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent replaces the mechanical/physical control room infrastructure with a software-based virtual environment. Instead of requiring physical monitors, control panels, and on-site operator stations, the system uses VR software running on remote devices to provide the same monitoring capabilities, significantly reducing device complexity and infrastructure costs

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS12112439B2Systems and methods for immersive and collaborative video surveillance
Publication Date: 2024.10.08 HONEYWELL INTERNATIONAL INC
  • US12112439B2 patent drawing
  • US12112439B2 patent drawing

AI summary

Systems and methods for immersive and collaborative video surveillance, in the commercial security industry are provided. Some methods can include receiving a video data stream from a surveillance camera in a monitored region via a cloud network, a user interface device of or coupled to a virtual reality headset displaying the video data stream, and the user interface device receiving user input corresponding to a movement of a user's body to navigate the video data stream and simulate the user navigating the monitored region from within the monitored region.