VR Integration Platform for Virtual Control of Real-World Devices

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Solution Overview

Problem

Conventional interactive platforms lack the ability to seamlessly integrate real-world operations with virtual environments, preventing effective user interaction and control in metaverse scenarios.

Innovation Solution

An educational metaverse interactive platform with a virtual-reality integration system that includes a processing module, image-playing equipment, physically-operated equipment, platform database, and an integration system, allowing for real-world operations to be controlled in a virtual environment through reality and virtual modules, and ensuring secure and private communication within the platform.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional interactive platforms are used, then basic virtual interaction is achieved, but real-world operations cannot be controlled from the virtual environment

Engineering Contradiction:
Improvevirtual-reality integration capabilityVSAvoidsystem structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system is divided into distinct modules: a virtual module for virtual environment operations, a reality module for real-world device control, and an integration system to connect them. This segmentation allows each module to specialize in specific functions while maintaining overall system versatility without excessive complexity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The integration system acts as an intermediary between the virtual module and reality module, translating virtual operations into real-world device commands. This mediator layer enables cross-environment control while managing the complexity of direct virtual-reality device integration.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If real-world device control is added to virtual environment, then operational control is improved, but system complexity increases

Engineering Contradiction:
Improvevirtual control of real devicesVSAvoidintegration system
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The integration system is designed with universal interfaces that can handle multiple types of devices and operations through standardized protocols. This multi-functionality allows the system to control various real-world devices from the virtual environment without requiring separate complex integration mechanisms for each device type.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Loss of information

If dynamic real-world information is presented in virtual environment, then user interaction is enhanced, but data processing requirements increase

Engineering Contradiction:
Improvereal-world information presentationVSAvoiddata processing time
Core Design Contradiction:
Loss of informationVSLoss of time

Solution Approach 1:

The system pre-loads and caches real-world information data before it is needed in the virtual environment. By performing data preparation in advance, the system reduces real-time processing requirements and minimizes delays when presenting dynamic real-world information to users during virtual interactions.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12585327B1Educational metaverse interactive platform with virtual-reality integration system
Publication Date: 2026.03.24 NATIONAL UNIVERSITY OF KAOHSIUNG
  • US12585327B1 patent drawing
  • US12585327B1 patent drawing
  • US12585327B1 patent drawing

AI summary

An educational metaverse interactive platform includes a virtual-reality integration system coupled to a processing module. The integration system includes a reality module and a virtual module coupled to the reality module. The reality module includes a reality device and a reality controller couple to the reality device. The virtual module includes a virtual controller for a user to generate an operation input signal in a virtual scene. The reality controller receives the operation input signal and controls the reality device to generate a corresponding operation according to the operation input signal.