VR Interface Interaction Area for Immersive Feedback

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Solution Overview

Problem

Virtual reality devices face user disorientation and frustration due to unclear and cumbersome digital environments, necessitating improved user interfaces that provide clear information and facilitate intuitive interactions.

Innovation Solution

The development of virtual reality user interfaces featuring a three-dimensional model of a background environment with overlaying cells and subcells, an interaction area, and responsive visual characteristics to facilitate user interactions and feedback, utilizing head movements, controllers, and voice inputs for seamless navigation and communication.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If virtual reality devices provide immersive digital environments, then user immersion is improved, but user disorientation and confusion increase

Engineering Contradiction:
Improveuser immersionVSAvoiduser disorientation
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The user interface is segmented into distinct functional zones: a first user interface element for receiving inputs and a second user interface element for providing outputs. This spatial segmentation helps users mentally organize information and reduces cognitive load, preventing disorientation while maintaining immersion.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Different regions of the virtual environment are assigned different visual characteristics and interaction modes. The first user interface element has distinct visual properties from the second element, allowing users to quickly identify functional areas without breaking immersion. This local differentiation provides clear spatial cues that reduce confusion.

Inventive Principle:
Principle #3Local quality

2Loss of information

If virtual reality interfaces provide detailed information, then information completeness is improved, but interface complexity increases

Engineering Contradiction:
Improveinformation completenessVSAvoidinterface complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

Information is segmented across two distinct user interface elements. The first element presents simplified interaction options while the second element displays detailed information. This segmentation allows complete information delivery without overwhelming the user with complexity in a single view.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The virtual reality system acts as an intermediary that selectively presents information based on user needs. The system can transition between simplified and detailed information displays, mediating between information completeness and interface complexity by providing appropriate levels of detail in different contexts.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If virtual reality interactions require multiple input methods, then interaction capability is improved, but ease of use deteriorates

Engineering Contradiction:
Improveinteraction capabilityVSAvoidease of use
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The first user interface element is designed to receive multiple types of inputs (head movements, controller inputs, voice commands) through a single unified interface. This multi-functional design allows diverse interaction methods without requiring users to learn multiple separate controls, maintaining ease of use while expanding interaction capability.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system automatically detects and processes different input types without requiring users to manually switch between input modes. The virtual reality environment adapts to user preferences and context, selecting appropriate input methods autonomously, which simplifies the user experience while maintaining versatile interaction capabilities.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS11409402B1Virtual reality user interface communications and feedback
Publication Date: 2022.08.09 AMAZON TECH INC
  • US11409402B1 patent drawing
  • US11409402B1 patent drawing
  • US11409402B1 patent drawing

AI summary

Systems and methods for enabling communications and feedback with users of virtual reality user interfaces are described. The virtual reality user interface may include a background model, a plurality of cells and subcells, and an interaction area. The interaction area may be positioned at a virtual location of the user, and the interaction area may include a border around its periphery. Responsive to various user inputs or actions, or device or system states or conditions, visual characteristics of the interaction area and border may be selected and rendered to provide communications and feedback to a user. In addition, the interaction area and border may receive voice inputs provided by users. Accordingly, the interaction area and border may provide communications and feedback with users of virtual reality user interfaces.