Virtual Reality Layered Display for Space Utilization

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Solution Overview

Problem

In virtual reality systems, the display of objects in a virtual space often results in inefficient space utilization due to inappropriate display manners, leading to a suboptimal user experience.

Innovation Solution

The method involves dividing the virtual reality space into multiple stacked display layers, allowing virtual objects and their sub-objects to be displayed in specific layers, with the ability to switch positions and process input operations, enhancing space utilization and user interaction.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of manufacture

If virtual objects are displayed in a traditional single-layer virtual space, then the display method is simple, but the space utilization efficiency is low

Engineering Contradiction:
Improvedisplay method simplicityVSAvoidspace utilization efficiency
Core Design Contradiction:
Ease of manufactureVSProductivity

Solution Approach 1:

The virtual reality space is segmented into multiple stacked display layers, allowing virtual objects to be distributed across different layers. This segmentation enables more efficient use of the virtual space while maintaining organized object placement and interaction capabilities.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces a new dimension (layer stacking direction) to the traditional virtual space. By arranging display layers in a stacked configuration, the system transforms a two-dimensional display plane into a three-dimensional layered structure, significantly improving space utilization efficiency.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Productivity

If multiple virtual objects are displayed in the same layer, then the space utilization improves, but the user interaction efficiency decreases

Engineering Contradiction:
Improvespace utilization efficiencyVSAvoiduser interaction efficiency
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

Virtual objects are segmented and placed in different display layers based on their interaction frequency and relationship. This segmentation allows users to interact with objects in the foreground layer without interference from background objects, improving interaction efficiency while maintaining high space utilization.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Different display layers are assigned different functional qualities - foreground layers for frequently interacted objects and background layers for less frequently accessed objects. This local differentiation optimizes both space utilization and user interaction efficiency.

Inventive Principle:
Principle #3Local quality

3Loss of information

If virtual sub-objects are displayed together with their parent object in the same layer, then the object relationship is clear, but the space utilization decreases

Engineering Contradiction:
Improveobject relationship clarityVSAvoidspace utilization efficiency
Core Design Contradiction:
Loss of informationVSProductivity

Solution Approach 1:

The patent implements a nested structure where virtual sub-objects can be contained within their parent object's display layer, while also allowing the parent object to be displayed in a different layer. This nesting approach maintains the hierarchical relationship information while optimizing space utilization across multiple layers.

Inventive Principle:
Principle #7Nested doll (Nesting)

Solution Approach 2:

The display layer system acts as an intermediary that preserves object relationships. By allowing flexible placement of parent-child objects across different layers while maintaining their logical connection, the system preserves relationship information without sacrificing space efficiency.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS11538222B2Virtual object processing method and system and virtual reality device
Publication Date: 2022.12.27 LENOVO (BEIJING) LTD
  • US11538222B2 patent drawing
  • US11538222B2 patent drawing
  • US11538222B2 patent drawing

AI summary

The present disclosure provides a method for processing a virtual object, including: acquiring at least one virtual object; determining at least one display layer in a virtual reality space, where the virtual reality space is divided into a plurality of display layers, and a plurality of display layers are arranged in a stacked manner; and displaying the at least one virtual object in the at least one display layer. The present disclosure also provides a virtual object processing system and a virtual reality device.