Backlight Periodic Illumination for VR LCD Latency Reduction

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Solution Overview

Problem

Liquid Crystal Displays (LCDs) face limitations in response time and frame rate due to slow liquid crystal state changes and continuous backlight projection, leading to latency and motion blur in virtual and augmented reality applications.

Innovation Solution

Implementing a liquid crystal display with a backlight unit that projects light only during an illumination time period of the frame time, and not during a non-illumination time period, allowing for sequential liquid crystal state changes and simultaneous illumination of pixels, with a controller managing the liquid crystal control signals and backlight control signals to optimize data scan out and illumination times.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Illumination intensity

If the backlight unit continuously projects light towards the liquid crystal layer, then the LCD maintains stable illumination, but motion blur and image streaking occur when images are displayed with fast frame rates

Engineering Contradiction:
Improvebacklight illumination stabilityVSAvoidmotion blur and image streaking
Core Design Contradiction:
Illumination intensityVSObject-affected harmful factors

Solution Approach 1:

The backlight unit operates in periodic cycles, switching between ON and OFF states. During the ON period, light is projected towards the liquid crystal layer; during the OFF period, no light is projected. This periodic operation synchronizes with the liquid crystal state changes and frame display timing, ensuring that illumination only occurs when the liquid crystal states are stable, thereby eliminating motion blur and image streaking while maintaining stable illumination during active display periods.

Inventive Principle:
Principle #19Periodic action

2Productivity

If the liquid crystal layer changes states continuously to update images, then the display follows user movement in real-time, but the response time remains slow (several milliseconds) causing latency

Engineering Contradiction:
Improveframe rateVSAvoidresponse time latency
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The liquid crystal control signals are applied during the backlight OFF period, preparing the liquid crystal states in advance before the backlight turns ON. This preliminary action allows the liquid crystal molecules to complete their reorientation before illumination begins, ensuring that the display state is ready for immediate presentation without waiting for the liquid crystal response during the illumination period, thereby reducing perceived latency.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The frame time is segmented into distinct periods: an OFF period for liquid crystal state changes and a ON period for illumination and display. By dividing the frame time into these functional segments, the system can perform liquid crystal updates without interfering with the illumination process, effectively separating the state change function from the display function to achieve faster overall response.

Inventive Principle:
Principle #1Segmentation

3Duration of action of stationary object

If the backlight unit projects light during the entire frame time, then continuous illumination is maintained, but latency increases due to the slow response time of liquid crystal state changes

Engineering Contradiction:
Improveillumination durationVSAvoidlatency
Core Design Contradiction:
Duration of action of stationary objectVSLoss of time

Solution Approach 1:

The backlight unit operates periodically rather than continuously, with illumination duration limited to the display period when liquid crystal states are stable. The backlight remains OFF during the liquid crystal state change period, preventing illumination of transitioning states that would cause blur. This periodic operation reduces the total illumination duration while eliminating latency caused by illuminating during state transitions.

Inventive Principle:
Principle #19Periodic action

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

This approach reduces latency and image streaking, enabling high-quality image presentation in VR/AR systems without noticeable lag, with improved response time and reduced motion blur.

Implementation Method 1

the LC layer including a plurality of LCs controls an amount of the light passing through according to states of the plurality of LCs

Methodology Applied
Scientific EffectLiquid crystal state change: Liquid Crystals

Implementation Method 2

The backlight unit is configured to project light towards the entire pixel area of the liquid crystal layer during an illumination time period of a frame time

Methodology Applied
Scientific EffectLight projection: Light

Data Source

PatentUS10360857B2Global illumination mode liquid crystal display for virtual reality
Publication Date: 2019.07.23 META PLATFORMS TECHNOLOGIES LLC
  • US10360857B2 patent drawing
  • US10360857B2 patent drawing
  • US10360857B2 patent drawing

AI summary

Disclosed is a liquid crystal display device comprising a liquid crystal layer including a plurality of liquid crystals in a pixel area and a backlight unit coupled to the liquid crystal layer. A plurality of pixels are disposed in the pixel area. The backlight unit is configured to project light towards the entire pixel area of the liquid crystal layer during an illumination time period of a frame time, and not to project the light towards any of the pixel area of the liquid crystal layer during a non-illumination time period of the frame time. By enabling the backlight unit for the illumination time period less than the frame time, image streaking and latency can be reduced.