VR Lighting Design Preference Detection via User Path Analysis

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Solution Overview

Problem

Customers in lighting design projects struggle to visualize and choose the right lighting design without experiencing the actual atmosphere, as current methods require extensive decision-making typically handled by lighting designers.

Innovation Solution

A system and method using virtual and/or augmented reality to render different lighting designs, allowing users to navigate and interact with various lighting conditions and devices, determining preferences based on path taken within the virtual/augmented environment, and generating a lighting plan accordingly.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If virtual reality is used to improve customer experience of lighting designs, then the ability to visualize and experience lighting atmosphere is improved, but the system complexity and requirement for professional design knowledge increases

Engineering Contradiction:
Improvevisualization capabilityVSAvoidsystem complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The system enables customers to independently explore and evaluate lighting designs through autonomous navigation in the virtual environment. The automated tracking of user paths and preferences eliminates the need for professional design knowledge, allowing customers to self-determine their preferences without expert intervention.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

Multiple lighting designs are pre-configured and rendered in the virtual environment before customer arrival. The system automatically prepares various lighting scenarios with different parameters (intensity, color temperature, fixture types) so that customers can immediately experience them without needing to understand design specifications.

Inventive Principle:
Principle #10Preliminary action

2Ease of operation

If customers are allowed to make design decisions in VR, then customer autonomy is improved, but the decision-making complexity and time required increases

Engineering Contradiction:
Improvecustomer autonomyVSAvoiddecision-making time
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The system continuously monitors and tracks the user's navigation path, time spent in different spatial areas, and interaction patterns. This automatic feedback mechanism translates complex behavioral data into simple preference determinations, allowing customers to make decisions intuitively through their natural exploration rather than through complex selection processes.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system acts as an intermediary that translates the customer's implicit preferences (derived from path taken) into explicit design selections. Rather than requiring customers to directly evaluate and compare technical lighting parameters, the system mediates by observing behavior and automatically determining preferences based on spatial exploration patterns.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If multiple lighting designs are presented simultaneously in different spatial areas, then design comparison capability is improved, but the complexity of navigating and evaluating options increases

Engineering Contradiction:
Improvedesign comparison capabilityVSAvoidnavigation complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system transitions from two-dimensional schematic presentations to three-dimensional immersive virtual environments. By placing different lighting designs in distinct spatial areas that users can physically navigate through, the system enables natural spatial comparison rather than abstract visual comparison, making design evaluation more intuitive and less complex.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentEP3948793B1Determining lighting design preferences in an augmented and/or virtual reality environment
Publication Date: 2022.10.26 SIGNIFY HOLDING BV
  • EP3948793B1 patent drawingFigure 1~2
  • EP3948793B1 patent drawingFigure 3
  • EP3948793B1 patent drawingFigure 4

AI summary

A system is configured to render a plurality of different lighting designs in a virtual and/or augmented reality environment. Each of the plurality of different lighting designs comprising a lighting condition and/or an appearance of a lighting device (31-37). The virtual and/or augmented reality environment comprises at least a first spatial area (42) demonstrating a first one of the lighting designs and a second spatial area (43) demonstrating 5 a second one of the lighting designs. The system is further configured to determine a path (71) taken by a user in the virtual and/or augment reality environment and determine whether the user prefers the first lighting design over the second lighting design or the second lighting design over the first lighting design based on the determined path.