VR System for Remote Live Event Participation

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Solution Overview

Problem

Current virtual reality and augmented reality technologies lack meaningful, long-term interactions and integration with social media, failing to effectively engage users and provide optimal ways to explore new interests, leading to brief and superficial user interactions.

Innovation Solution

A virtual reality system that enables users to participate in live events remotely by rendering digital versions of events in real-time, integrating social media and gamifying micro-economics, creating a massive online multiplayer social network with a focus on self-awareness, world understanding, and learning, using a software engine like Unreal Engine 4 for immersive experiences.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Duration of action of moving object

If current virtual reality and augmented reality technologies are used, then users can interact with digital content and other users, but the interactions are brief and superficial, lacking meaningful long-term engagement

Engineering Contradiction:
Improveduration of user interactionVSAvoidquality of interaction
Core Design Contradiction:
Duration of action of moving objectVSEase of operation

Solution Approach 1:

The patent merges virtual reality technology with social media functionality to create an integrated platform where users can have both immersive virtual experiences and meaningful social interactions. The system combines VR/AR elements with social networking features, allowing users to create profiles, connect with others, and engage in sustained interactions within a unified virtual environment, thereby extending interaction duration while maintaining quality.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system provides multi-functional capabilities that serve multiple purposes: virtual event participation, social networking, content creation, and communication. This universal platform allows users to engage in various activities within the same environment, promoting long-term engagement by offering diverse interaction modes beyond brief superficial exchanges.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If current social media applications are used, then users can create profiles and perform interactions, but there is no meaningful integration with virtual reality and augmented reality systems

Engineering Contradiction:
Improveintegration capabilityVSAvoidsystem integration complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent integrates social media functionality directly into the virtual reality system, creating a unified platform where user profiles, connections, and interactions are seamlessly embedded within the VR environment. This merging eliminates the need for separate social media applications and achieves meaningful integration without requiring complex multi-system configurations.

Inventive Principle:
Principle #5Merging (Combining)

3Productivity

If current technologies are used to attract users to content and activities, then user engagement is achieved, but optimal or engaging ways are not provided

Engineering Contradiction:
Improveuser engagement effectivenessVSAvoiduser experience quality
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The system dynamically adapts the virtual environment and interaction modes based on user behavior and preferences. It provides evolving engagement strategies that adjust to user needs, making the experience increasingly engaging over time rather than using static, one-size-fits-all approaches. This dynamic adaptation enhances engagement effectiveness while maintaining ease of operation.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS10967255B2Virtual reality system for facilitating participation in events
Publication Date: 2021.04.06 ROSADO BRANDON
  • US10967255B2 patent drawing
  • US10967255B2 patent drawing
  • US10967255B2 patent drawing

AI summary

A system for providing a virtual reality system is disclosed. In particular, the system provides a game-simulation hybrid that provides a massive online virtual world and accompanying network based around user profiles, events, activities, challenges, virtual lifestyle, and advertising. The system enables users to actively participate in live events or activities occurring in locations remote from the users by rendering digital versions of the live events or activities via applications executing on the computing devices of the users. The digital versions of the live events may be rendered within the virtual world and the system may enable users to interact in the virtual world in meaningful ways. For example, the system may enable users to communicate with other users during the rendering of the live events or activities, participate in the rendered live events with other users, interact with and purchase various rendered goods and services, among other functionality.