Virtual Reality System with Live Sensory Generation

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Solution Overview

Problem

Current virtual reality display technologies lack the ability to provide a fully immersive experience by only offering visual representations, failing to incorporate real-time sensory inputs such as wind, fragrance, and atmospheric conditions, which limits the realism of the virtual environment.

Innovation Solution

A method and system that utilize a visual display unit and a generating device to receive and generate live surroundings properties, including wind, fragrance, temperature, and light conditions, from a recording location to a display location, enhancing the realism of the virtual reality experience by simulating the actual sensory inputs in real-time.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If only visual display units are used to display virtual reality, then the device complexity is low, but the realism and immersion of the virtual environment is insufficient

Engineering Contradiction:
Improverealism of virtual environmentVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent combines multiple types of display units (visual display unit, acoustic playback unit, and generating devices for surroundings properties) into an integrated virtual reality system. This merging of different sensory output devices enables the system to provide not only visual but also acoustic and tactile sensations, thereby enhancing the realism and immersion of the virtual environment while managing system complexity through coordinated operation of unified components.

Inventive Principle:
Principle #5Merging (Combining)

2Adaptability or versatility

If live surroundings properties are generated at the display location, then the immersion and realism are improved, but the device complexity and cost increase

Engineering Contradiction:
Improvesensory immersionVSAvoidgenerating device requirements
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements local quality by generating surroundings properties (such as wind, temperature, or other environmental factors) specifically at the display location rather than uniformly throughout the entire space. This localized generation approach enhances the immersion and realism by creating authentic sensory experiences only where needed, while reducing the overall complexity and cost compared to generating these properties throughout the entire environment.

Inventive Principle:
Principle #3Local quality

3Reliability

If visual, acoustic, and tactile display units are integrated, then the virtual reality experience becomes more immersive, but the system complexity increases

Engineering Contradiction:
Improveimmersion of virtual realityVSAvoidnumber of display units
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent applies universality by designing the virtual reality system to handle multiple types of sensory output (visual, acoustic, and tactile) through a unified architectural framework. The control unit coordinates various display units (visual display unit, acoustic playback unit, and generating devices) that can operate independently or in combination, enabling the system to provide comprehensive immersive experiences while managing complexity through standardized control and coordination mechanisms.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20240345651A1Method and system for displaying a virtual reality
Publication Date: 2024.10.17 DAYHOLI GMBH
  • US20240345651A1 patent drawing
  • US20240345651A1 patent drawing

AI summary

A method and associated system display a visual virtual reality at a display location via a visual display unit. A generating device at the display location generates at least one surroundings property for the virtual reality. The surroundings property originates and is detected live at a recording location of the visual virtual reality and is received and generated live by the generating device at the display location.