VR Live Streaming Sharing via Server Intermediary
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Solution Overview
Problem
Current virtual reality (VR) technologies are limited in sharing experiences among multiple users, leading to reduced interactivity and practicability in social VR environments, where content is primarily designed for single-user experiences.
Innovation Solution
A live streaming sharing method and system that allows for the sharing of VR content among multiple users through a first and second live streaming sharing apparatus, a server, where local and remote live streaming instructions are received, and data is transmitted to enable synchronized presentation of VR content across VR display screens.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If VR content is designed for single-user experience, then the system complexity is low, but the interactivity and social capability are limited
Solution Approach 1:
The system segments the VR experience into independent shareable content units that can be distributed to multiple users. Each user's VR device processes and displays content independently while maintaining synchronization through the server, allowing social interaction without requiring complex inter-device coordination
Solution Approach 2:
A server acts as an intermediary between the content source and multiple VR users. The server receives content from the first VR device, processes it into shareable data format, and distributes it to second VR devices. This intermediary approach enables multi-user access while keeping individual device complexity low
2Adaptability or versatility
If live streaming data is transmitted between VR devices, then content sharing capability is improved, but the data transmission complexity and network requirements increase
Solution Approach 1:
The system extracts essential visual and spatial information from the source VR content, converting it into streamlined shareable data format. This extracted data contains only the necessary information for reconstruction, reducing transmission complexity and network requirements while maintaining content sharing capability
Solution Approach 2:
Instead of transmitting complex raw VR data, the system creates simplified copies or representations of the content that can be efficiently transmitted and reconstructed. The second VR device receives this copied data and generates the corresponding VR display, reducing transmission complexity
Data Source
AI summary
A live streaming sharing system includes a first live streaming sharing apparatus, a server, and a second live streaming sharing apparatus. The server receives first live streaming data transmitted by a first live streaming sharing apparatus; receives a remote live streaming instruction transmitted by a second live streaming sharing apparatus; and transmits the first live streaming data to the second live streaming sharing apparatus according to the remote live streaming instruction. The second live streaming sharing apparatus is configured to generate and present first virtual reality (VR) live streaming data accordingly. The present disclosure achieves an effect of sharing VR content among a plurality of users, thus improving the interactivity and practicability of the solution.


