VR Local See-Through Display Using Hand-Triggered View Regions

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Solution Overview

Problem

Conventional virtual reality (VR) equipment experiences poor user experience due to complete switching between virtual and real-world perspectives, disrupting immersive experiences, especially during activities like drinking or using mobile phones.

Innovation Solution

A local perspective method in VR equipment that identifies user hand actions to trigger a local perspective function, allowing selective display of real-world scenes within a defined area in the virtual scene, using hand gestures to determine the perspective display area.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If a conventional see-through method is used, then the user can see the real world through the transparent portion of the AR glass, but the user cannot see a specific area (e.g., iris) of another user clearly because the real world image is also transmitted through the same transparent portion

Engineering Contradiction:
Improveclarity of seeing another user's irisVSAvoidsee-through function
Core Design Contradiction:
Loss of informationVSAdaptability or versatility

Solution Approach 1:

The transparent portion of the AR glass is divided into a first area (for see-through function) and a second area (for iris recognition). This segmentation allows different regions to serve different functions, enabling the system to maintain see-through capability while simultaneously providing clear iris recognition in the designated area.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent applies local quality by making the second area have different optical properties than the first area. The second area is configured to block or filter the real world image while allowing iris light to pass through, creating a localized region with enhanced iris recognition capability without affecting the overall see-through function of the AR glass.

Inventive Principle:
Principle #3Local quality

2Loss of information

If the transparent portion blocks the real world image to see another user's iris clearly, then iris recognition is improved, but the see-through function is lost

Engineering Contradiction:
Improveclarity of iris recognitionVSAvoidvisibility of real world
Core Design Contradiction:
Loss of informationVSIllumination intensity

Solution Approach 1:

The transparent portion is segmented into distinct functional areas where the second area is optimized for iris recognition by blocking real world images, while the first area maintains full see-through capability. This spatial segmentation resolves the contradiction by allowing both functions to coexist in different regions.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Different regions of the transparent portion are赋予 different optical characteristics. The second area has properties that selectively block real world light while transmitting iris light, creating a localized zone for enhanced iris recognition without compromising the overall visibility of the real world through the first area.

Inventive Principle:
Principle #3Local quality

3Loss of information

If the entire AR glass is made opaque for iris recognition, then another user's iris can be seen clearly, but the user cannot see the real world

Engineering Contradiction:
Improveclarity of seeing another user's irisVSAvoidvisibility of real world environment
Core Design Contradiction:
Loss of informationVSIllumination intensity

Solution Approach 1:

Instead of making the entire AR glass opaque, the patent segments it into a first area for see-through and a second area for iris recognition. This partial segmentation maintains overall visibility of the real world while providing a dedicated zone for clear iris recognition.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent applies local quality by creating a specific region (second area) with enhanced iris recognition properties while the rest of the AR glass (first area) maintains its transparent, see-through properties. This localized approach allows iris recognition improvement without sacrificing real world visibility.

Inventive Principle:
Principle #3Local quality

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enhances user experience by enabling seamless interaction with the real world within the virtual environment without interrupting immersion, applicable to various scenarios and improving usability.

Implementation Method 1

a light emitter that transmits light to a specific area (e.g., an iris) of another user through a transparent portion of the augmented reality glass

Methodology Applied
Scientific EffectLight transmission: Light

Implementation Method 2

an image sensor that receives light reflected from the other user's iris to thereby receive an image of the iris

Methodology Applied
Scientific EffectLight reflection: Reflection

Data Source

PatentEP4227773B1Local see-through method and apparatus for virtual reality device, and virtual reality device
Publication Date: 2026.05.20 QINGDAO PICO TECH CO LTD
  • EP4227773B1 patent drawingFigure 1~2
  • EP4227773B1 patent drawingFigure 3~4
  • EP4227773B1 patent drawingFigure 5~7

AI summary

Disclosed in the present application are a local see-through method and apparatus for a virtual reality device, and a virtual reality device. The method comprises: recognizing a hand action of a user; if the hand action of the user satisfies a preset triggering action, triggering a local see-through function of a virtual reality device; and under the local see-through function, determining a local see-through display region in a virtual scene according to the position of the hand action of the user so as to display a real scene in the local see-through display region. According to the local see-through method for a virtual reality device of the present application, the range of a region to be displayed in a see-through manner can be determined in combination with the hand action of the user, and compared with a conventional global see-through solution, the method is applicable to more and richer usage scenarios, and can also greatly improve the user experience.