Virtual Reality Marksmanship Training Phantom Target System

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Solution Overview

Problem

Existing shooting simulators fail to effectively teach marksmen how to lead moving targets, as they require aiming at invisible objects or complex mechanical systems, making the learning process difficult and time-consuming, and lack the ability to simulate targets at the same visual scale as in real-world scenarios.

Innovation Solution

A virtual reality-based system that generates and projects simulated targets and a phantom target ahead of the real target, using sensors and position trackers to display a phantom halo, allowing marksmen to practice leading targets in a realistic and immersive environment.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If traditional shooting simulators use invisible objects or complex mechanical systems, then the training can be conducted in a controlled environment, but the learning process becomes difficult and time-consuming

Engineering Contradiction:
Improvetraining effectivenessVSAvoidlearning difficulty
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The patent uses visual display of target positions with color-coded indicators showing lead distances. The phantom target appears as a visible visual cue that changes position dynamically, making the invisible concept of lead distance visible and intuitive for learners

Inventive Principle:
Principle #32Color changes

Solution Approach 2:

The patent introduces a phantom target as an intermediary visual element between the actual target and the shooter. This phantom target serves as a mediator that visually represents the correct aiming point, simplifying the complex task of leading moving targets

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If traditional simulators require aiming at invisible objects, then the system can simulate lead distance conceptually, but the marksman cannot visualize the correct aiming point

Engineering Contradiction:
Improvesimulation capabilityVSAvoidvisual feedback
Core Design Contradiction:
Adaptability or versatilityVSDifficulty of detecting and measuring

Solution Approach 1:

The system displays visual indicators with color coding to represent different lead distances and target positions. The phantom target appears as a visible colored indicator that provides immediate visual feedback to the shooter about where to aim

Inventive Principle:
Principle #32Color changes

Solution Approach 2:

The patent creates a visual copy or phantom representation of the target at the correct lead position. This phantom target is a visual duplicate that appears at the calculated aiming point, allowing the shooter to see and aim at the correct position rather than calculating it mentally

Inventive Principle:
Principle #26Copying

3Reliability

If complex mechanical systems are used to project targets, then the simulation can be realistic, but the device complexity increases

Engineering Contradiction:
Improvesimulation realismVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent replaces complex mechanical target projection systems with a computational approach. Instead of using mechanical devices to physically project targets at calculated positions, the system uses a computer to calculate lead distances and displays visual indicators on a screen or through optical systems, substituting mechanical complexity with computational processing

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The system uses a multi-functional integrated approach where a single computational core handles target trajectory calculation, phantom target generation, and visual display coordination. This universal processing approach replaces multiple specialized mechanical subsystems with one versatile computational system

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS10030937B2System and method for marksmanship training
Publication Date: 2018.07.24 SHOOTING SIMULATOR LLC
  • US10030937B2 patent drawing
  • US10030937B2 patent drawing
  • US10030937B2 patent drawing

AI summary

A system and method for simulating lead of a target includes a network, a simulation administrator and a user device connected to the network, a database connected to the simulation administrator, and a set of position trackers positioned at a simulator site. The user device includes a virtual reality unit and a computer connected to the set of virtual reality unit and to the network. A generated target is simulated. The target and the user are tracked to generate a phantom target and a phantom halo. The phantom target and the phantom halo are displayed on the virtual reality unit at a lead distance and a drop distance from the target as viewed through the virtual reality unit.