VR Marksmanship Training Phantom Target Lead Simulation
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Solution Overview
Problem
Existing shooting simulators fail to effectively teach marksmen how to lead moving targets due to difficulties in recreating targets at the same visual scale as in real field conditions and require complex mechanical devices or expensive setups, making them impractical for training.
Innovation Solution
A virtual reality system that simulates lead by generating a phantom target and halo, using sensors and position trackers to accurately project the target's path and require the user to aim at the phantom target, allowing for real-time feedback on hits or misses.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Measurement precision
If complex mechanical devices are used to simulate target motion, then the accuracy of lead distance simulation is improved, but the device complexity and cost increase significantly
Solution Approach 1:
The patent replaces complex mechanical devices with an optical projection system. A projector displays target images on a screen, and electronic control systems manage target motion simulation, eliminating the need for mechanical target launchers and complex mechanical lead distance adjustment mechanisms. This substitution maintains simulation accuracy while dramatically reducing device complexity.
Solution Approach 2:
The patent uses visual copies of targets projected on a screen to represent real moving targets. The projected target images replicate the appearance and motion characteristics of actual targets, allowing marksmen to practice leading without requiring physical target launchers. This copying approach provides accurate lead distance training without complex mechanical systems.
2Measurement precision
If real-world scale targets are projected, then the visual accuracy for lead distance judgment is improved, but the equipment cost and complexity increase
Solution Approach 1:
The patent projects visual copies of real targets onto a screen at appropriate scales. The target images are displayed with correct proportions and sizes to maintain visual accuracy for lead distance judgment. This approach provides realistic visual training without requiring actual physical targets or complex mechanical launching systems.
Solution Approach 2:
The patent introduces a screen as an intermediary between the projector and the marksman. The screen displays scaled target images that serve as a visual mediator, allowing the marksman to judge lead distances accurately without direct exposure to complex projection equipment. This intermediary simplifies the user interface while maintaining visual fidelity.
3Reliability
If traditional shooting ranges are used for training, then the realism of training conditions is improved, but the accessibility and training frequency are reduced
Solution Approach 1:
The patent creates a visual copy of the shooting range environment through projected target images on a screen. This virtual representation maintains the essential characteristics of real shooting conditions, allowing trainees to practice in accessible indoor settings while preserving the realism needed for effective lead distance training.
Solution Approach 2:
The patent makes the training system universally accessible by replacing location-specific physical ranges with a portable projection system. The same system can be deployed in various locations, allowing multiple users to train simultaneously without requiring dedicated shooting range facilities. This multi-functionality greatly improves accessibility while maintaining training quality.
Data Source
AI summary
A system and method for simulating lead of a target includes a network, a simulation administrator and a user device connected to the network, a database connected to the simulation administrator, and a set of position trackers positioned at a simulator site. The user device includes a virtual reality unit and a computer connected to the set of virtual reality unit and to the network. A generated target is simulated. The target and the user are tracked to generate a phantom target and a phantom halo. The phantom target and the phantom halo are displayed on the virtual reality unit at a lead distance and a drop distance from the target as viewed through the virtual reality unit.


