Disposable VR Mask Structure for Heat, Moisture, and Hygiene

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Solution Overview

Problem

Prolonged use of head-mounted display devices (HMDs) leads to thermal discomfort, moisture accumulation, facial pressure, and hygiene issues, including display fogging and microbial contamination, which degrade the immersive experience and pose health risks.

Innovation Solution

A disposable VR comfort mask with a multi-layered fabric structure incorporating phase change materials (PCMs) for thermal regulation, moisture-wicking layers, padding for pressure distribution, and breathable mesh for airflow, along with optional active cooling technologies like TEC modules, ensuring thermal management and hygiene.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If HMDs are shared among users to increase productivity and reduce cost, then the quantity of users served increases, but hygiene issues and microbial contamination worsen

Engineering Contradiction:
Improvequantity of users servedVSAvoidmicrobial contamination
Core Design Contradiction:
ProductivityVSObject-affected harmful factors

Solution Approach 1:

The patent applies the disposable comfort mask as a single-use barrier between users and the HMD. The mask is designed to be discarded after one use, eliminating microbial contamination while allowing the HMD to be shared among multiple users. This resolves the contradiction by using a low-cost, disposable item to protect the shared expensive equipment.

Inventive Principle:
Principle #27Cheap short-living objects (Disposable)

2Duration of action of moving object

If HMDs are used for prolonged periods to enhance immersive experience, then the duration of action increases, but thermal discomfort and moisture accumulation worsen

Engineering Contradiction:
Improveduration of HMD useVSAvoidthermal discomfort
Core Design Contradiction:
Duration of action of moving objectVSTemperature

Solution Approach 1:

The comfort mask uses a multi-layer composite fabric structure with different functional layers: a moisture-wicking layer that draws perspiration away from the skin, a heat-dissipating layer with phase change materials (PCMs) that absorb excess thermal energy, and a breathable outer layer. This composite structure enables prolonged HMD use by actively managing both moisture and heat throughout the wearing period.

Inventive Principle:
Principle #40Composite materials

Solution Approach 2:

The mask incorporates phase change materials (PCMs) that undergo phase transition (solid to liquid) at specific temperatures to absorb excess heat from the user's face during prolonged HMD use. This phase change process provides active thermal regulation, maintaining comfort over extended periods by dynamically responding to temperature changes.

Inventive Principle:
Principle #36Phase transitions

3Duration of action of moving object

If HMDs are used for prolonged periods to enhance immersive experience, then the duration of action increases, but moisture accumulation worsens

Engineering Contradiction:
Improveduration of HMD useVSAvoidmoisture accumulation
Core Design Contradiction:
Duration of action of moving objectVSQuantity of substance

Solution Approach 1:

The comfort mask uses a multi-layer composite fabric structure with different functional layers: a moisture-wicking layer that draws perspiration away from the skin, a heat-dissipating layer with phase change materials (PCMs) that absorb excess thermal energy, and a breathable outer layer. This composite structure enables prolonged HMD use by actively managing both moisture and heat throughout the wearing period.

Inventive Principle:
Principle #40Composite materials

Solution Approach 2:

The mask incorporates breathable mesh and porous fabric structures that facilitate moisture evaporation and airflow. The porous materials allow perspiration to pass through the fabric layers and evaporate, preventing moisture accumulation on the skin during extended HMD usage while maintaining thermal comfort.

Inventive Principle:
Principle #31Porous materials

4Duration of action of moving object

If HMDs are used for prolonged periods to enhance immersive experience, then the duration of action increases, but facial pressure and skin irritation worsen

Engineering Contradiction:
Improveduration of HMD useVSAvoidfacial pressure
Core Design Contradiction:
Duration of action of moving objectVSObject-affected harmful factors

Solution Approach 1:

The comfort mask is constructed from flexible, thin fabric layers that conform to the contours of the user's face. This flexible structure distributes the pressure exerted by the HMD across a larger surface area and prevents concentrated pressure points, reducing skin irritation and discomfort during prolonged use while maintaining the necessary seal and fit.

Inventive Principle:
Principle #30Flexible shells and thin films

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The mask effectively manages thermal energy and moisture, enhances wearer comfort, reduces skin irritation and infection risks, and maintains hygiene by being disposable, suitable for shared HMD use in environments like VR cinemas.

Implementation Method 1

Incorporating passive, cost-effective cooling solutions such as PCMs and breathable fabrics

Methodology Applied
Scientific EffectPhase change: Phase Change

Implementation Method 2

Thermal energy is dissipated through mechanisms such as radiation, evaporation, conduction, convection, and airflow

Methodology Applied
Scientific EffectThermal energy dissipation: Thermal Radiation

Implementation Method 3

When an electric current passes through the junction of two different conductive materials within a TEC module, heat is absorbed on one side and dissipated on the other, enabling active cooling

Methodology Applied
Scientific EffectPeltier effect: Peltier Effect

Implementation Method 4

Conversely, the Seebeck effect occurs when a temperature difference across the junction of two different materials generates an electric current

Methodology Applied
Scientific EffectSeebeck effect: Seebeck Effect

Implementation Method 5

a moisture-wicking layer for perspiration management

Methodology Applied
Scientific EffectCapillary action: Capillary Action

Data Source

PatentEP4702865A1Disposable VR comfort mask
Publication Date: 2026.03.04 VANDORPE DRIES
  • EP4702865A1 patent drawingFigure 1
  • EP4702865A1 patent drawingFigure 2
  • EP4702865A1 patent drawingFigure 3

AI summary

The invention relates to a disposable VR comfort mask designed for use with HMDs. Engineered to enhance comfort and hygiene, the mask comprises a multi-layered structure including a heat-dissipating layer to regulate thermal energy, a moisture-wicking layer to manage perspiration, and padding to improve wearer comfort. The mask covers the face and crown, with apertures for the eyes and ears to promote airflow and to maintain sensory function, while leaving the mouth and nostrils exposed for unobstructed breathing. Incorporating passive cooling solutions such as PCMs and breathable fabrics, along with an integrated crown-covering mesh, the mask efficiently manages thermal energy and moisture. Thermal energy and moisture are dissipated primarily through airflow, conduction, convection, evaporation, and radiation. Designed for single or limited use, the mask is disposable, ensuring hygiene. Additionally, the mask is suitable for various types of HMDs across multiple industries, particularly in VR, AR, and MR applications.