Virtual Reality Media Association State Processing for Transaction Activation

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Solution Overview

Problem

Conventional technologies in virtual spaces lack sufficient information for users considering purchases, making it difficult to activate transactions related to virtual reality media, leading to reduced transaction activity.

Innovation Solution

An information processing system that includes a first state change processor to alter the association state of virtual reality media, a history memory to store change history, and an association processor to generate or update information based on user data, promoting transactions by leveraging user information and change history.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If conventional technology is used in virtual spaces, then the system structure remains simple, but transaction activity is insufficient due to lack of information for users considering purchases

Engineering Contradiction:
Improvetransaction activityVSAvoidinformation for users considering purchases
Core Design Contradiction:
ProductivityVSLoss of information

Solution Approach 1:

The system pre-calculates and stores valuation information for virtual reality media by analyzing past user association histories before users make purchase decisions. This preliminary preparation of information enables users to make informed decisions, thereby activating transaction activity without requiring complex real-time processing during transactions

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system introduces an intermediary information processing mechanism that mediates between the virtual reality media and users. This intermediary generates and provides valuation information based on association histories, bridging the information gap and enabling users to make informed purchase decisions, thus resolving the contradiction between simple system structure and sufficient transaction information

Inventive Principle:
Principle #24Intermediary (Mediator)

2Productivity

If detailed user information and change history are processed to generate valuation information, then transaction activation is promoted, but system complexity increases

Engineering Contradiction:
Improvetransaction activationVSAvoidsystem complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system enables virtual reality media to serve itself by automatically generating valuation information based on its own association history with users. This self-service mechanism eliminates the need for complex external evaluation systems, as the media inherently provides the information needed for transaction activation through its usage history

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system implements a feedback loop where association histories of virtual reality media with users are continuously collected, analyzed, and used to generate valuation information that feeds back into the transaction process. This feedback mechanism automatically activates transactions based on proven user associations, promoting transaction activation without requiring complex manual intervention systems

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20230394560A1Information processing system, information processing method, and program
Publication Date: 2023.12.07 GREE HOLDINGS INC
  • US20230394560A1 patent drawing
  • US20230394560A1 patent drawing
  • US20230394560A1 patent drawing

AI summary

An information processing system includes a first state change processor, a history memory, a user information memory, and an association processor. The first state change processor changes an association state of a specific virtual reality medium usable in a virtual space from a state of being associated with a first user to a state of being associated with a second user. The association processor generates or updates predetermined information related to the specific virtual reality medium, based on the user information related to at least one target user among a plurality of target users including (i) a past user associated with the specific virtual reality medium in the association state included in the change history and (ii) the second user associated with the specific virtual reality medium.