Context-Aware VR Media Streaming Under Bandwidth Constraints
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Solution Overview
Problem
Existing dynamic content loading solutions in virtual reality environments are inefficient and lead to poor user experience due to inadequate consideration of bandwidth limitations, resulting in suboptimal content delivery.
Innovation Solution
A system and method that processes media data in VR environments by receiving low-resolution data based on network bandwidth, identifying relevant regions using contextual information, and obtaining high-resolution data for those regions, thereby optimizing content delivery.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Loss of energy
If cloud-based dynamic content loading solutions are used to reduce bandwidth load, then network bandwidth consumption is reduced, but content delivery efficiency and user experience deteriorate due to inadequate consideration of contextual factors
Solution Approach 1:
The patent segments the virtual reality environment into multiple regions with different priority levels (first priority regions containing user avatars and interactive objects, second priority regions containing background elements). This segmentation allows the system to selectively load high-resolution content only for priority regions while using lower resolution for non-priority regions, thereby reducing overall bandwidth consumption without compromising the user experience in critical areas.
Solution Approach 2:
The patent applies local quality by delivering different resolution qualities to different regions of the virtual reality environment based on their priority. High-resolution content is delivered only to first priority regions (user avatars, interactive objects) while lower resolution is used for second priority regions (background, non-interactive elements). This ensures optimal content delivery efficiency by allocating bandwidth resources according to local importance rather than uniformly across the entire environment.
2Manufacturing precision
If high-resolution media data is downloaded for the entire VR environment, then rendering quality is improved, but network bandwidth requirements increase significantly
Solution Approach 1:
The patent divides the VR environment into segmented regions (first priority and second priority regions) and applies different resolution standards to each segment. First priority regions containing user avatars and interactive objects receive high-resolution media data, while second priority regions receive lower resolution data. This segmentation strategy maintains high rendering quality where it matters most (user interaction areas) while significantly reducing overall network bandwidth requirements.
Solution Approach 2:
The patent implements local quality by tailoring the resolution of media data to the specific requirements of each region. High-resolution content is locally applied to first priority regions where user interaction occurs, ensuring high rendering quality for critical elements. Lower resolution is applied to second priority regions, reducing total bandwidth consumption while maintaining acceptable visual quality for non-critical background elements.
3Loss of energy
If cloud-based content loading is used without contextual consideration, then bandwidth load is reduced, but user experience deteriorates due to poor content delivery
Solution Approach 1:
The patent performs preliminary actions by pre-identifying and prioritizing regions that are likely to be important to the user based on contextual information (user position, orientation, interaction patterns). First priority regions are identified in advance and prepared for high-resolution content delivery before the user actually interacts with them. This preliminary prioritization ensures that when bandwidth is available, the right content is already prepared and can be delivered efficiently, maintaining user experience while managing bandwidth load.
Solution Approach 2:
The patent incorporates feedback mechanisms by continuously monitoring user interactions and adjusting content delivery priorities in real-time. The system receives feedback about which regions the user is currently viewing or interacting with and dynamically adjusts the prioritization of content delivery. This feedback loop ensures that bandwidth is allocated to the most relevant regions at any given moment, maintaining high user experience quality while efficiently managing limited bandwidth resources.
Data Source
AI summary
A method for processing media data in a virtual reality (VR) environment, includes receiving the media data associated with the VR environment; obtaining low-resolution media data of the VR environment from the media data based on network bandwidth capabilities associated with a user device of a user; identifying at least one region within the low-resolution media data based on contextual information associated with the user in the VR environment; and obtaining high-resolution media data corresponding to the low-resolution media data, the high-resolution media data being associated with the at least one region.


