Virtual Reality Medical Device Visualization Interface

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Solution Overview

Problem

Existing electronic programmers for implanted medical devices, such as neurostimulators, lack adequate visualization of medical devices and their anatomical surroundings, leading to limitations in representation, customization, and error detection.

Innovation Solution

An electronic device with a touch-sensitive interface that displays virtual reality representations of medical devices, allowing users to interactively position and customize 3D models within anatomical environments, including zooming, scaling, and simulating connections, to enhance visualization and prevent potential errors.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If traditional 2D display interfaces are used for medical device programming, then device simplicity and ease of manufacture are maintained, but visualization accuracy and anatomical representation are insufficient

Engineering Contradiction:
Improvevisualization accuracyVSAvoidinterface complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent transitions from traditional 2D display interfaces to a three-dimensional virtual reality interface, enabling users to visualize medical devices within anatomical environments in 3D space. This dimensional enhancement provides accurate spatial representation of device placement, orientation, and anatomical relationships, directly resolving the visualization accuracy limitation while maintaining usability through interactive controls.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The system creates virtual copies of medical devices and anatomical structures that can be manipulated and visualized in a digital environment. These virtual representations allow users to examine device placement, test configurations, and understand anatomical relationships without physical prototypes, achieving high visualization fidelity while avoiding the complexity of physical modeling systems.

Inventive Principle:
Principle #26Copying

2Adaptability or versatility

If fixed pre-defined device configurations are used, then programming speed and ease of operation are improved, but adaptability to different anatomical variations and device types is reduced

Engineering Contradiction:
Improvedevice customization capabilityVSAvoidprogramming complexity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The virtual reality interface provides dynamic, interactive manipulation of device models and anatomical structures. Users can freely adjust device parameters, reposition devices in 3D space, rotate views, and modify configurations in real-time, enabling complete adaptability to different anatomical variations and device types while maintaining intuitive control through direct manipulation rather than complex programming.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system creates a universal programming environment that can accommodate multiple device types, anatomical structures, and configuration scenarios within a single platform. The virtual reality interface serves multiple functions including visualization, device placement, parameter adjustment, and anatomical exploration, replacing the need for multiple specialized programming tools and increasing versatility without proportionally increasing complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Measurement precision

If detailed anatomical models are displayed at high resolution, then measurement precision and visualization quality are improved, but processing time and device performance requirements increase

Engineering Contradiction:
Improveanatomical representation accuracyVSAvoidsystem processing time
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The system implements selective rendering that displays only the necessary level of anatomical detail relevant to the current programming task and device placement phase. The virtual reality interface can dynamically adjust model complexity, displaying simplified representations during initial planning and more detailed views during precise device positioning, thereby achieving required precision without consistently processing maximum-detail models that would consume excessive time.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS9594877B2Virtual reality representation of medical devices
Publication Date: 2017.03.14 CIRTEC MEDICAL CORP
  • US9594877B2 patent drawing
  • US9594877B2 patent drawing
  • US9594877B2 patent drawing

AI summary

The present disclosure involves a method of facilitating visualization in a medical context. The method includes displaying a virtual reality representation of a medical device via a touch-sensitive user interface. The virtual reality representation of the medical device includes a movable and rotatable three-dimensional model of the medical device. The method includes displaying a virtual reality representation of an anatomical environment of a patient via a touch-sensitive user interface. The virtual reality representation of the anatomical environment is zoomable and scalable. The method includes customizing the virtual reality representation of the medical device. The method includes positioning the customized virtual reality representation of the medical device in an appropriate location of the virtual reality representation of the anatomical environment. The customizing and the positioning are performed in response to user input.