VR Medical Test Protocol Customization via GUI

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Solution Overview

Problem

Current medical testing systems, particularly in ophthalmology, are antiquated, expensive, and time-consuming, and there is a need for a more efficient and cost-effective method to administer and analyze visual tests, especially in pediatric ophthalmology and clinics dealing with binocular vision disorders.

Innovation Solution

A virtual reality (VR) based system and method for generating and delivering medical tests, including VR vision tests, that allows for customizable protocols, adjustable settings, and data collection using GUI elements, eye tracking, and sensor inputs to provide precise and consistent testing environments.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If traditional medical testing systems are used, then comprehensive visual testing can be performed, but the systems are expensive, time-consuming, and antiquated

Engineering Contradiction:
Improvetesting speedVSAvoidtesting time
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The patent replaces traditional mechanical/optical testing equipment with a virtual reality-based system that uses computer-generated visual stimuli displayed through a VR headset. This substitution eliminates the need for expensive physical test equipment while maintaining comprehensive visual testing capabilities through software-based protocols.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The VR testing system integrates multiple visual test protocols and functions into a single platform, allowing comprehensive eye examinations including visual acuity, field of view, and other visual metrics to be performed through one unified system, replacing multiple specialized devices.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Loss of information

If traditional visual testing methods are used, then subjective feedback can be collected, but the process is time-consuming and requires extensive patient interaction

Engineering Contradiction:
Improvedata collection completenessVSAvoidtesting duration
Core Design Contradiction:
Loss of informationVSLoss of time

Solution Approach 1:

The system automatically captures and processes patient responses through the VR interface, using eye tracking and interaction data to objectively measure visual metrics without requiring extensive subjective feedback. The automated feedback loop reduces testing time while maintaining data completeness.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The VR system automatically administers tests, records responses, and processes results with minimal clinician intervention. The system self-manages the testing workflow, reducing the time burden on both clinicians and patients while collecting comprehensive visual data.

Inventive Principle:
Principle #25Self-service

3Measurement precision

If VR technology is used for medical testing, then testing efficiency and precision are improved, but system complexity increases

Engineering Contradiction:
Improvevisual test precisionVSAvoidsystem complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The VR system serves multiple testing functions through a single integrated platform, reducing the need for multiple specialized devices. The unified system manages complexity by consolidating various visual test protocols and measurement capabilities into one coherent interface.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The VR headset acts as an intermediary device that simplifies the interface between the patient and the complex testing system. It translates complex visual stimuli and measurement protocols into an intuitive immersive experience while automatically handling data collection and processing.

Inventive Principle:
Principle #24Intermediary (Mediator)

4Adaptability or versatility

If customizable VR test protocols are implemented, then adaptability to different clinical needs is improved, but protocol configuration complexity increases

Engineering Contradiction:
Improvetest protocol adaptabilityVSAvoidprotocol configuration complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system provides dynamic, adjustable test protocols that can be customized in real-time based on clinical needs. Parameters such as stimulus type, duration, and intensity can be modified during testing, allowing adaptability without requiring complex preconfiguration.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The VR system allows easy modification of test parameters through software controls, enabling clinicians to adjust protocol settings without changing physical equipment. This software-based parameter adjustment simplifies configuration while maintaining high adaptability to different clinical scenarios.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS11768594B2System and method for virtual reality based human biological metrics collection and stimulus presentation
Publication Date: 2023.09.26 ELECTRIC PUPPETS INC
  • US11768594B2 patent drawing
  • US11768594B2 patent drawing
  • US11768594B2 patent drawing

AI summary

A method of updating a protocol for a Virtual Reality (VR) medical test via a user device having a processor, the VR medical test being performed on a subject via a VR device worn by the subject, wherein the method is performed by the processor and the method comprises: displaying GUI elements associated with the protocol on the user device, the GUI elements having user adjustable settings for modifying a functioning of the VR medical test; receiving a selection input from the user device corresponding to a selection of the GUI elements; receiving a setting input from the user device that corresponds to the selected GUI elements; modifying the user adjustable setting for each of the selected GUI elements according to the corresponding setting input; and updating the protocol based on the user adjustable setting for each of the selected GUI elements and operations associated with the VR device.