VR Meditation System Biofeedback Personalization

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Solution Overview

Problem

Current meditation practices lack the ability to provide users with personalized feedback on their physiological state changes during meditation and do not offer practical access to natural environments, which can enhance the meditation experience.

Innovation Solution

A virtual reality (VR) guided meditation system that integrates biofeedback by retrieving physiological data from wearable devices and third-party applications, providing users with insights on how their state changes after meditation, and recommending customized exercises based on machine learning models.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If meditation is performed in natural environments, then relaxation and focus are improved, but accessibility and convenience deteriorate for people living far from such locations

Engineering Contradiction:
Improvemeditation effectivenessVSAvoidaccessibility to natural environments
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The patent creates virtual copies of natural environments through VR technology, allowing users to experience forests, beaches, and other natural settings without physically being there. The system renders three-dimensional virtual environments that replicate the visual and atmospheric qualities of natural locations, making meditation effectiveness accessible to anyone with a VR device regardless of geographic location

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The VR system acts as an intermediary between the user and natural environments. Instead of directly experiencing nature, users interact with a digitally mediated representation that conveys the essential relaxing and focusing qualities of natural settings, bridging the gap between urban locations and natural environments

Inventive Principle:
Principle #24Intermediary (Mediator)

2Loss of information

If guided meditation is provided without physiological measurement, then simplicity and ease of use are maintained, but the ability to provide personalized feedback and measure effectiveness is lost

Engineering Contradiction:
Improvephysiological state informationVSAvoidsystem complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The system implements feedback loops where physiological data from wearable devices is continuously monitored during meditation sessions. This data feeds into machine learning models that analyze meditation effectiveness and provide personalized feedback to users, enabling continuous improvement of meditation practices based on measured physiological responses

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system integrates multiple functions into a single platform: VR environment rendering, wearable device data collection, machine learning analysis, and personalized recommendation generation. By consolidating these functions, the system manages complexity while providing comprehensive meditation analysis and personalization capabilities

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Adaptability or versatility

If machine learning models are used to generate personalized meditation recommendations, then meditation effectiveness and personalization are improved, but computational requirements and processing time increase

Engineering Contradiction:
Improvepersonalization capabilityVSAvoidcomputational energy consumption
Core Design Contradiction:
Adaptability or versatilityVSUse of energy by moving object

Solution Approach 1:

The system performs preliminary actions by pre-processing and storing user physiological data and meditation history before actual meditation sessions. Machine learning models are trained in advance on aggregated data, and baseline recommendations are prepared beforehand, reducing the computational burden during real-time meditation sessions and lowering energy consumption when users need immediate recommendations

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS10631743B2Virtual reality guided meditation with biofeedback
Publication Date: 2020.04.28 THE STAYWELL COMPANY
  • US10631743B2 patent drawing
  • US10631743B2 patent drawing
  • US10631743B2 patent drawing

AI summary

A guided meditation system, such as a virtual reality (VR) guided meditation system, provides biofeedback. Wearable devices (e.g., fitness trackers) record information about a physiological state of a user (e.g., heart rate, blood pressure, sleep, and activity data). Performing guided meditation exercises may help users improve their physiological state (e.g., by decreasing a user's heart rate). The VR guided meditation system automatically retrieves physiological state information from wearable devices or third party applications before and/or after a user performs guided meditation exercises. Based on the retrieved information, the VR guided meditation system provides biofeedback related to effects or potential correlations between an exercise and the user's physiological state. In particular, the biofeedback indicates a certain type of meditation, certain VR environment location, or certain meditation duration that is likely to improve the user's physiological state. The VR guided meditation system also can provide recommended exercises to the user.