VR Message Movement for Immersive Live-Streaming Interaction

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Solution Overview

Problem

Virtual live-streaming platforms in VR environments have poor display effects and lack interactivity due to inadequate representation of emojis and bullet comments, leading to a subpar user experience.

Innovation Solution

An information interaction method and apparatus that displays a virtual reality space, determines a target message, and moves it within the space based on a message sending operation, enhancing interactivity by using a space display unit, message determination unit, and message movement unit to create an immersive experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If emojis and bullet comments are displayed in traditional 2D formats in virtual live-streaming platforms, then the display implementation is simple, but the display effect is poor and interactivity is weak

Engineering Contradiction:
ImproveinteractivityVSAvoiddisplay system complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent transforms traditional 2D emojis and bullet comments into 3D spatial elements within the VR environment. Messages are displayed as floating 3D objects at different depths and positions in the virtual space, allowing users to interact with them through spatial movements and gestures rather than traditional 2D interface interactions.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The patent implements dynamic message display where emojis and comments can move, rotate, and change scale in response to user interactions. Messages float at different heights and positions, creating a lively and engaging visual effect that enhances interactivity while maintaining reasonable system complexity through programmable graphics.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If traditional 2D message display is used in virtual reality spaces, then the implementation is straightforward, but user engagement and immersion are reduced

Engineering Contradiction:
Improveuser engagementVSAvoidmessage display system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent extends message display from 2D to 3D by positioning messages at different depths within the virtual reality space. This creates multiple layers of interaction where users can engage with messages at various spatial levels, enhancing immersion and engagement without requiring overly complex display hardware.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The patent applies different display properties to messages based on their type and importance. Different emojis and comments are rendered with varying sizes, colors, and animation effects appropriate to their content, creating a customized display experience that enhances user engagement while managing system complexity through selective rendering.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS20250021203A1Information interaction method, electronic device, and storage medium
Publication Date: 2025.01.16 BEIJING ZITIAO NETWORK TECH CO LTD
  • US20250021203A1 patent drawing
  • US20250021203A1 patent drawing
  • US20250021203A1 patent drawing

AI summary

An information interaction method, an electronic device, and a storage medium are provided. The method includes: displaying a virtual reality space, the virtual reality space including a video image display space for displaying a video image; determining a target message in response to a message sending operation; determining a message movement start point of the target message based on the message sending operation; and moving the target message in the virtual reality space based on the message movement start point.