VR Message Threads with Sender Avatars

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Solution Overview

Problem

Current virtual reality, augmented reality, and mixed reality devices lack intuitive and immersive interfaces for interacting with electronic messages, failing to effectively display and manage message threads and sender avatars in a spatially engaging manner.

Innovation Solution

The system displays electronic message threads in a virtual space with avatars representing senders, allowing users to navigate and interact with messages and avatars using gestures, voice commands, or input devices, enabling options like message presentation, reading, deletion, and initiating communication dialogs within the virtual environment.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If electronic messages are displayed in a traditional 2D interface, then the interface is simple to implement, but the user interaction lacks immersion and intuitiveness

Engineering Contradiction:
Improveuser interaction intuitivenessVSAvoidinterface complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent transitions from traditional 2D message display to a 3D virtual space environment where messages are represented as spatial objects. Users can navigate through message threads in three-dimensional space, with avatars positioned according to sender identity and message relationships. This dimensional transformation creates immersive and intuitive interactions while maintaining manageable system complexity through established VR framework utilization.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If messages and avatars are arranged spatially in virtual space, then user immersion and interaction quality improve, but the computational requirements and system complexity increase

Engineering Contradiction:
Improvespatial arrangement flexibilityVSAvoidvirtual space management complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The virtual space is segmented into discrete message objects and avatar entities, each with defined spatial properties and interaction capabilities. Message threads are divided into individual message units that can be independently positioned and manipulated. This segmentation allows flexible spatial arrangement while simplifying management through modular object-oriented structures, where each message and avatar operates as an independent yet interconnected component.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The virtual space environment serves multiple functions simultaneously: it displays message content, positions avatars representatively, enables spatial navigation, and facilitates various interaction modes (selection, reading, deletion, communication initiation). This multi-functionality is achieved through a unified VR framework that integrates these capabilities, reducing overall system complexity compared to implementing separate systems for each function.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Ease of operation

If multiple interaction modes (gestures, voice commands, input devices) are supported, then user convenience and accessibility improve, but the interface complexity and processing requirements increase

Engineering Contradiction:
Improveinteraction accessibilityVSAvoidinput processing complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system employs an intermediary input processing layer that receives and standardizes various input modalities (gestures, voice commands, device inputs) before passing them to the core interaction logic. This mediator translates diverse input forms into unified command structures, enabling multi-modal interaction support while keeping the core system simple. The intermediary handles the complexity of input recognition and interpretation, allowing the virtual space environment to focus on message display and interaction execution.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS10838587B2Augmented and virtual reality for traversing group messaging constructs
Publication Date: 2020.11.17 MICROSOFT TECHNOLOGY LICENSING LLC
  • US10838587B2 patent drawing
  • US10838587B2 patent drawing
  • US10838587B2 patent drawing

AI summary

In non-limiting examples of the present disclosure, systems, methods and devices for interacting with one or more electronic messages in a virtual space are presented. One or more avatars corresponding to the senders of a plurality electronic messages may be displayed within a virtual space. A user may navigate within the virtual space and execute one or more actions associated with an electronic message and/or its sender from the virtual space. In some examples, each of a plurality of electronic messages may be spatially arranged in the virtual space according to a corresponding message thread. In additional examples, each of a plurality of electronic messages may be spatially arranged in the virtual space based on a time that each message was sent or received.