Cross-Platform Game Progress Transfer Between VR and Mobile
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Solution Overview
Problem
Online game providers face challenges in balancing user engagement between virtual reality and non-virtual reality platforms, as users may prefer immersive virtual reality experiences over mobile gameplay, potentially leading to reduced monetization from mobile app play.
Innovation Solution
A system and method that allows progress made in online games via non-virtual reality interfaces to be transferred and reflected in virtual reality interfaces, using a client/server architecture to manage user accounts, award virtual resources for gameplay progress, and enhance virtual character abilities, thereby incentivizing play on both platforms.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If users are provided with immersive virtual reality gameplay, then user engagement and experience quality improve, but mobile platform gameplay frequency and monetization decrease
Solution Approach 1:
The patent merges the gameplay experiences of virtual reality and mobile platforms by allowing progress made on one platform to be transferred and recognized on the other. The system combines the immersive VR experience with the accessibility of mobile gaming, creating a unified gameplay ecosystem where users can switch between platforms without losing progress or investment.
Solution Approach 2:
The system provides multi-functionality by enabling the same game account and character progress to be accessed across different platform types (VR and mobile). This universal access allows users to play on mobile devices during commutes or breaks, then continue the same gameplay experience in immersive VR mode, making the gaming system adaptable to various user situations and time constraints.
2Adaptability or versatility
If virtual reality platform functionality is expanded, then user experience quality improves, but system complexity increases
Solution Approach 1:
The patent introduces a server as an intermediary that manages the complexity of synchronizing progress and state information between virtual reality and mobile platforms. The server acts as a central coordinator that handles data exchange, progress tracking, and state synchronization, thereby isolating the complexity from the client devices and allowing them to maintain simpler, more specialized implementations.
Data Source
AI summary
A system and method for making progress of a user character obtained in an online game via a non-virtual reality interface available in a virtual reality interface. The online game may be played via multiple platforms including virtual reality platforms and non-virtual reality platforms. The actions available to be performed by users via the non-virtual reality platforms may be limited compared to the actions available to be performed via the virtual reality platforms. Gameplay progress made by a user through actions requested via a non-virtual reality platform may be monitored. An amount of a virtual resource may be awarded based on the progress, and/or exchanged for an enhancement of an ability for a virtual character controlled by the user in the online game. The ability may be enhanced such that the enhancement is reflected in the online game via the virtual reality platform.


