VR Money Learning Environment With Parental Balance Feedback

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Solution Overview

Problem

Existing virtual reality environments lack effective mechanisms for teaching children financial literacy in an engaging and interactive manner, particularly in relation to money management and financial decision-making.

Innovation Solution

A virtual reality environment is generated with interactive gaming elements linked to a child user account, where funds from a parent account can be deposited based on interaction, and includes visualization elements and notifications to teach financial literacy principles, with personalized content tailored to the user's age and behavior.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If traditional financial education methods are used, then children can learn financial literacy, but the learning process is boring and ineffective

Engineering Contradiction:
Improveeffectiveness of financial literacy teachingVSAvoidengagement and interactivity of learning
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The patent replaces traditional mechanical teaching methods (lectures, textbooks) with a virtual reality system that uses immersive 3D environments, haptic feedback, and interactive gaming elements to teach financial literacy, making the learning process engaging while maintaining educational effectiveness

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The patent introduces a virtual reality environment as an intermediary between the child and financial concepts, using virtual characters, simulated economies, and gamified scenarios to mediate the learning process and make abstract financial principles tangible and understandable

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If virtual reality environments are created for financial education, then children's engagement improves, but system complexity increases

Engineering Contradiction:
Improveengagement of childrenVSAvoidcomplexity of virtual reality system
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent creates a multi-functional virtual reality system that combines education, entertainment, and parental control features into a single platform, allowing it to serve multiple purposes (teaching financial concepts, providing gamified learning, monitoring child activity, enabling parental oversight) without requiring separate complex systems

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent segments the virtual reality system into distinct functional modules including educational content delivery, gamified interaction elements, parental control interfaces, and progress tracking systems, allowing for manageable complexity while maintaining comprehensive functionality

Inventive Principle:
Principle #1Segmentation

3Reliability

If parental control is implemented in financial accounts, then financial safety is improved, but child's financial freedom decreases

Engineering Contradiction:
Improvefinancial safety of childVSAvoidfinancial freedom of child
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The patent implements dynamic parental control mechanisms that automatically adjust the level of financial freedom granted to the child based on their demonstrated financial literacy skills, behavioral patterns, and performance in educational modules, transitioning from restrictive to permissive controls as the child progresses

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent incorporates continuous feedback loops where the system monitors the child's financial decisions, educational progress, and spending behaviors, then provides real-time feedback and adjusts parental controls accordingly, allowing children to earn greater financial autonomy through demonstrated responsible behavior

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS12488329B2Virtual reality environment for teaching children about money
Publication Date: 2025.12.02 TRUIST BANK
  • US12488329B2 patent drawing
  • US12488329B2 patent drawing
  • US12488329B2 patent drawing

AI summary

A virtual reality environment for teaching children about money is provided. For example, a computing system can generate a virtual reality environment associated with a child user account linked to a parent user account. The virtual reality environment can include an interactive gaming element. The computing system can output the virtual reality environment to a user device associated with the child user account. The computing system can receive, from the user device, an input for the interactive gaming element. The computing system can determine, based on the input, an update to a financial balance in the child user account. The computing system can output, to the user device, the update to the financial balance for display in the virtual reality environment.