VR Motion Tracking Synchronization via Hand Contact

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Solution Overview

Problem

Existing virtual reality (VR) tracking systems face challenges in aligning absolute reference frames, particularly when multiple users attempt to perform coordinated actions like handshakes, due to discrepancies in motion tracking and timing synchronization.

Innovation Solution

A calibration method involving users clapping each other's hands to detect spikes in motion data, synchronizing their systems by matching contact signal characteristics, timestamps, and locations, with prolonged calibration to reduce errors and establish a shared positional reference.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple stand-alone VR tracking systems are used for multi-player virtual reality, then each user can have independent motion tracking, but the absolute reference frames of different systems cannot be aligned

Engineering Contradiction:
Improveindependent motion trackingVSAvoidreference frame alignment
Core Design Contradiction:
Adaptability or versatilityVSMeasurement precision

Solution Approach 1:

The patent uses hand contact as an intermediary event to synchronize multiple VR systems. When users' hands touch, sensors detect the contact and generate a timestamped signal that serves as a reference point for aligning the absolute reference frames of different tracking systems. This intermediary contact event bridges the gap between independent systems, enabling precise spatial and temporal alignment without requiring complex calibration equipment.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Measurement precision

If users perform hand contact calibration actions, then timing synchronization and positional reference can be established, but the calibration process requires user coordination and time

Engineering Contradiction:
Improvetiming synchronizationVSAvoidcalibration time
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The calibration process uses periodic hand contact actions (such as repeated handshakes or high-fives) to establish multiple synchronization points. By performing the calibration action multiple times, the system accumulates timing data that can be averaged and refined, improving synchronization accuracy while providing users with feedback on calibration progress. The periodic nature of the action makes it intuitive and easy to perform.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The system provides real-time feedback to users during calibration by monitoring the quality and consistency of hand contact signals. When sufficient calibration data is collected and reference frames are successfully aligned, the system notifies users to stop the calibration action. This feedback mechanism prevents unnecessary calibration time and allows users to understand when the process is complete.

Inventive Principle:
Principle #23Feedback

3Measurement precision

If sensors are integrated into gloves or implements for contact detection, then contact signals can be detected accurately, but the device complexity increases

Engineering Contradiction:
Improvecontact signal detectionVSAvoidsensor integration
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent integrates multiple sensor types (accelerometers, gyroscopes, contact buttons, microphones) into single devices like gloves or implements that serve multiple functions. These devices not only detect hand contact for calibration but also track hand position, orientation, and motion throughout the VR experience. This multi-functionality reduces the need for separate calibration equipment and simplifies the overall system architecture.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS11157079B2Multi-player calibration of various stand-alone capture systems
Publication Date: 2021.10.26 SONY INTERACTIVE ENTERTAINMENT LLC
  • US11157079B2 patent drawing
  • US11157079B2 patent drawing
  • US11157079B2 patent drawing

AI summary

Two virtual reality (VR) systems are calibrated to share a common reference frame using a calibration step in which multiple VR users clap each other's hands. As two players do so, spikes are detected in the motion data when their hands come in contact. The spikes are used to effect timing synchronization of the disparate systems to align the motions.