Virtual Reality System Multi-Sensory Stimulation Architecture

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Solution Overview

Problem

Traditional virtual reality systems rely solely on visual information for user interaction, limiting the scope of user experience and failing to provide immersive sensory engagement.

Innovation Solution

A virtual reality system that includes a database for storing sensory information paired with virtual objects, a virtual reality rendering unit for rendering a user's virtual representation, and a sensory stimulation unit with sensory stimulators to communicate and stimulate the user's actual body based on sensory information from interactions within the virtual environment, encompassing visual, auditory, tactile, olfactory, and other sensory inputs.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional visual-only communication methods are used in virtual reality, then the system complexity remains low, but the user experience scope is limited

Engineering Contradiction:
Improveuser experience scopeVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system segments sensory communication into multiple independent channels (visual, auditory, tactile, olfactory) with dedicated stimulators for each sense type. This allows the system to expand user experience scope by adding sensory dimensions without requiring complete system redesign, as each sensory channel can be developed and integrated independently.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The virtual reality system is designed with multi-functionality to handle multiple types of sensory information simultaneously. The system can process and deliver various sensory modalities (visual, auditory, tactile, olfactory) through a unified architecture, enabling comprehensive user engagement while managing complexity through standardized interfaces and protocols.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Reliability

If multiple sensory stimulators are added to enhance user immersion, then sensory engagement improves, but device complexity increases

Engineering Contradiction:
Improvesensory engagement qualityVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

Multiple sensory stimulators are merged into an integrated system where visual displays, auditory speakers, tactile actuators, and olfactory devices work in coordination. This consolidation allows the system to deliver comprehensive sensory engagement through a unified interface, reducing the operational complexity despite the increased number of components.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system introduces intermediary components such as sensors, processors, and control units that mediate between the user's actions and the multiple sensory stimulators. These intermediaries manage the complexity by automatically processing sensory information and coordinating the appropriate stimulator responses, reducing the burden on system operators.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If sensory information is communicated through multiple channels, then user immersion increases, but information processing requirements increase

Engineering Contradiction:
Improvesensory communication capabilityVSAvoidinformation processing complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The information processing system is designed to be dynamic, automatically adjusting which sensory channels are active based on the current virtual reality context and user needs. This dynamic allocation of processing resources allows the system to handle multiple sensory modalities when needed while reducing processing complexity during simpler interactions.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS11294451B2Virtual reality system capable of communicating sensory information
Publication Date: 2022.04.05 QUBIT CROSS LLC
  • US11294451B2 patent drawing
  • US11294451B2 patent drawing
  • US11294451B2 patent drawing

AI summary

The disclosure describes a virtual reality system, including: a database configured to store sensory information paired with at least one virtual object; a virtual reality rendering unit to render the virtual object, where the virtual reality rendering unit is configured to render a virtual representation of a user of the system; a signal control unit configured to be connected to the virtual reality rendering unit; and a sensory stimulation unit comprising one or more sensory stimulators, where the one or more sensory stimulators are configured to be connected to at least part of an actual body of the user of the system, where the signal control unit is further configured to communicate the sensory information to the sensory stimulation unit upon interaction between the virtual object and the virtual representation in the virtual reality, and where the one or more sensory stimulators are configured to stimulate the part of the user's actual body based on the sensory information.