VR Navigation Segmentation for Real Estate Accessibility

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Solution Overview

Problem

Current virtual reality solutions in the real estate industry are inaccessible to many homebuyers due to complex navigation requirements, failing to provide a curated and user-friendly experience for those unfamiliar with VR technology.

Innovation Solution

A system and method that allows multiple users to share a virtual reality space using VR hardware, distributing control burden and enabling non-VR devices to participate, with features like gesture-based navigation and customizable virtual environments, ensuring users can explore and interact without needing to learn VR controls.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If full 3D virtual reality navigation is implemented, then immersive experience is improved, but ease of operation deteriorates due to complex VR controls and navigation requirements

Engineering Contradiction:
Improveimmersive experienceVSAvoidease of operation
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent segments the virtual reality experience into distinct navigable spaces (current space and target space) with clear boundaries. Users navigate by selecting from predefined destination options rather than manually controlling movement, dividing the complex navigation task into simple selection actions and automated transitions.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system introduces an intermediary navigation layer that translates simple user selections into complex VR navigation commands. The processor acts as a mediator, receiving high-level destination selections and automatically generating the low-level movement commands needed to traverse the virtual environment, shielding users from control complexity.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If multiple users share virtual space, then collaboration is improved, but device complexity increases due to coordination and control distribution requirements

Engineering Contradiction:
Improvemulti-user collaborationVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements a universal navigation command structure that works identically for all users regardless of their device type (VR headset, mobile device, or computer). The same selection-based navigation interface and automated transition system serves multiple users simultaneously, eliminating the need for user-specific control mechanisms.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system creates virtual representations of users (avatars or indicators) in the shared virtual space, allowing participants to observe and interact with each other's positions and selections. This virtual copying enables collaboration without requiring complex inter-device coordination, as each user interacts with their own simplified interface while the system synchronizes experiences.

Inventive Principle:
Principle #26Copying

3Ease of operation

If curated navigation paths are provided, then ease of operation is improved, but adaptability deteriorates due to limited user freedom in exploration

Engineering Contradiction:
Improveease of operationVSAvoidexploration freedom
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent implements dynamic navigation where the system adapts to user preferences in real-time. If users select predefined destinations, the system provides automated guided navigation. If users indicate interest in exploring specific areas, the system dynamically generates appropriate navigation options and transition paths, adjusting the level of curation based on user behavior.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes navigation parameters (such as transition speed, path selection, and level of automation) based on detected user preferences and context. The same navigation framework supports both highly curated experiences and more open exploration by adjusting parameters like destination pre-definition, transition automation level, and available option presentation.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS11769301B2Virtual reality simulations of three-dimensional structures
Publication Date: 2023.09.26 URBAN DISTRICT REALTY LLC
  • US11769301B2 patent drawing
  • US11769301B2 patent drawing
  • US11769301B2 patent drawing

AI summary

Embodiments disclosed herein mitigate technological and social barriers in navigating virtual reality experiences, and with practical applications for the real estate industry. According to one embodiment, a computer-implemented method for navigating a virtual reality simulation is provided. The method includes generating a virtual reality simulation comprising a plurality of virtual spaces. The method includes rendering, in a display of a user device, a first virtual space in the virtual reality simulation, the first virtual space comprising a digital model comprising a plurality of selectable regions, wherein each selectable region is associated with a physical location within a three-dimensional structure. The method includes obtaining an input from a user, the input indicating a selection of a first region of the plurality of selectable regions of the digital model. The method includes in response to the input, rendering, in the display of the user device, a second virtual space in the virtual reality simulation, the second virtual space comprising a physical location in the three-dimensional structure associated with the selected first region.