Nested Content Items in Virtual Reality Environments

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Solution Overview

Problem

Conventional approaches fail to provide related content or information in connection with objects within virtual content items, such as spherical videos and virtual reality environments, limiting user interaction and engagement.

Innovation Solution

The system identifies objects within virtual content items using object detection or definition techniques and provides related content items, which can be two-dimensional or three-dimensional, at specific three-dimensional positions within the virtual space, allowing users to interact with these items.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional content sharing approaches are used, then content items can be accessed in two dimensional environments, but user engagement and interaction are limited in virtual reality environments

Engineering Contradiction:
Improvecontent presentation capabilityVSAvoiduser interaction
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent transitions content presentation from two-dimensional environments to three-dimensional virtual reality environments. Content items are positioned within a 3D virtual space using depth coordinates, allowing users to interact with content in an immersive VR context rather than flat screens, thereby enhancing user engagement while maintaining content accessibility

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The patent embeds content items within objects in the virtual environment. Content can be nested inside or associated with virtual objects, allowing layered information presentation where users can interact with outer objects to access inner content, improving both adaptability and ease of interaction in VR spaces

Inventive Principle:
Principle #7Nested doll (Nesting)

2Adaptability or versatility

If related content items are added to virtual content items, then user engagement is improved, but system complexity increases

Engineering Contradiction:
Improveuser interaction capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent divides the system into distinct functional modules: a virtual content item module for managing virtual environments, an object identification module for detecting objects within those environments, and a nested content item module for managing associated content. This segmentation allows each module to handle specific tasks independently, reducing overall system complexity while enabling rich user interactions

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces an intermediary layer between the virtual environment and content delivery. The object identification module acts as a mediator that detects objects in the virtual space and triggers appropriate content delivery, simplifying the interaction complexity by providing a clear interface between environment sensing and content response

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS10489979B2Systems and methods for providing nested content items associated with virtual content items
Publication Date: 2019.11.26 META PLATFORMS INC
  • US10489979B2 patent drawing
  • US10489979B2 patent drawing
  • US10489979B2 patent drawing

AI summary

Systems, methods, and non-transitory computer readable media can provide a virtual content item relating to a virtual three-dimensional space. An object within the virtual content item can be determined. One or more content items to provide within the virtual content item in association with the object can be determined. A three-dimensional position of the one or more content items within the virtual three-dimensional space of the virtual content item can be determined.