Virtual Reality Network Using Geo-Location Tagging

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Solution Overview

Problem

Current virtual reality technologies are limited by the need for specialized programming and graphics skills to create and connect virtual reality representations, and there is no comprehensive way to organize and access user-generated images by geo-location, restricting the creation of a rich and varied virtual universe.

Innovation Solution

A network system that connects virtual reality representations using GPS data from smartphones or tablets, allowing users to create and access virtual reality presentations without programming skills, and automatically stores and organizes images by geo-location, enabling a self-regulating virtual universe with public and private regions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of manufacture

If conventional virtual reality software is used to create virtual reality representations, then the quality and professionalism of VR content can be maintained, but the complexity of creation increases due to required programming and graphics skills

Engineering Contradiction:
Improveease of creationVSAvoidcomplexity of creation
Core Design Contradiction:
Ease of manufactureVSDevice complexity

Solution Approach 1:

The patent uses smartphone cameras to capture real-world images and automatically generates virtual reality representations by stitching multiple photos together. This copying approach allows ordinary users to create professional-quality VR content without needing programming or graphics skills, as the system automatically processes the captured images into immersive experiences

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system performs automatic geo-location tagging, image stitching, and VR representation generation without requiring user intervention. The smartphone's GPS automatically tags locations, and the system autonomously processes images into VR formats, eliminating the need for users to master complex software tools

Inventive Principle:
Principle #25Self-service

2Quantity of substance

If user-generated content is allowed to populate the virtual universe, then the quantity and variety of locations increase, but the quality control and organization become more difficult

Engineering Contradiction:
Improvequantity of locationsVSAvoidquality control
Core Design Contradiction:
Quantity of substanceVSReliability

Solution Approach 1:

The patent implements a rating system where visitors can rate virtual reality representations they experience. This feedback mechanism allows the system to identify high-quality content and surface it to more users, while automatically demoting or removing poorly rated content. This creates a self-regulating quality control system that maintains reliability as the quantity of user-generated content grows

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system changes the parameter of content organization by using geo-location data as the primary sorting criterion. Instead of manual categorization, VR representations are automatically organized by their geographic coordinates, allowing the system to handle large quantities of user-generated content without manual intervention while maintaining logical structure

Inventive Principle:
Principle #35Parameter changes

3Speed

If virtual reality representations are stored locally on user devices, then access speed is fast, but the comprehensiveness and accessibility of the virtual universe is limited

Engineering Contradiction:
Improveaccess speedVSAvoidaccessibility
Core Design Contradiction:
SpeedVSAdaptability or versatility

Solution Approach 1:

The patent creates a centralized server that stores and manages virtual reality representations from multiple users. This universal repository allows any user with internet access to retrieve and experience VR content from any location in the virtual universe, making the system accessible to all users while maintaining fast access speeds through efficient server architecture

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system introduces a centralized server as an intermediary between users and VR content. This mediator stores all VR representations and handles retrieval requests, enabling users to access the comprehensive virtual universe without storing content locally. The server acts as a shared repository that provides both comprehensiveness and accessibility

Inventive Principle:
Principle #24Intermediary (Mediator)

4Ease of operation

If photos are organized by time and categories in cloud storage, then easy access is provided, but geo-location based organization and virtual reality integration is lost

Engineering Contradiction:
Improveease of accessVSAvoidgeo-location information
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The patent merges cloud storage functionality with virtual reality representation by combining photo storage, geo-location data, and VR content into a single integrated system. The server stores not only images but also their geographic coordinates and processes them into VR formats, allowing users to access organized photo collections that automatically link to immersive VR experiences at those locations

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS11064050B2Crowd and cloud enabled virtual reality distributed location network
Publication Date: 2021.07.13 SONY INTERACTIVE ENTERTAINMENT LLC
  • US11064050B2 patent drawing
  • US11064050B2 patent drawing
  • US11064050B2 patent drawing

AI summary

A virtual reality network provides access to a number of virtual reality representations, each virtual reality representation representing a location in a virtual universe and defined by VR data stored on the network. The VR data can be in a simplified data format. A database stores the network address and the location in the universe of each virtual reality representation. A database server provides access to the database. The database server generates a list of locations in response to a location query from a visitor, and provides the network address of the virtual reality representation of a selected location. A visitor connects to the database server with a client host to visit the locations in the virtual universe.