Virtual Reality Network System for Real-Time Location Interaction
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Solution Overview
Problem
Current virtual reality technologies are limited in connecting multiple virtual reality representations and facilitating real-time communications between visitors, and the process of creating these representations is complex, requiring specialized programming and graphics skills, which hinders broader adoption and interaction across different virtual spaces.
Innovation Solution
A network system that connects virtual reality representations to form a virtual universe, allowing visitors to access and interact with multiple locations in real-time or pseudo-real-time without requiring special programming skills, using a database to store and manage network addresses and VR data, and enabling visitors to link with others based on geolocation or interests.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If virtual reality representations are connected to form a virtual universe with real-time communication, then visitor interaction capability is improved, but system complexity increases
Solution Approach 1:
The system segments virtual reality representations into discrete, addressable locations that can be independently managed and connected. Each location is defined by specific coordinates in a virtual universe, allowing modular organization and reducing overall system complexity while enabling extensive visitor interaction capabilities across multiple locations.
Solution Approach 2:
The system creates a universal virtual universe framework that can accommodate multiple different virtual reality representations from various authors. This multi-functional platform provides real-time communication, location-based linking, and social media integration across diverse VR content, improving visitor interaction capability without requiring separate systems for each representation.
2Ease of operation
If simplified access to virtual reality locations is provided without specialized programming skills, then ease of operation is improved, but manufacturing precision deteriorates
Solution Approach 1:
The system introduces an intermediary platform that mediates between simple user access requirements and complex VR representation requirements. Users interact through a simplified interface using natural location references, while the system handles the complexity of VR data management, coordinate mapping, and quality control in the background, maintaining both ease of operation and manufacturing precision.
Solution Approach 2:
The system enables automatic quality assurance through mechanisms where VR representations are automatically registered, validated, and integrated into the virtual universe. The platform provides self-service capabilities for location mapping and connection establishment, reducing the need for specialized programming while maintaining representation quality through automated processes.
3Productivity
If social media data is leveraged for visitor connection, then productivity of user matching is improved, but loss of information increases
Solution Approach 1:
The system applies local quality by selectively using social media data only where needed for specific matching purposes. Location information is used for geographic-based connections, while interest data is used for topic-based matching, allowing efficient user connection while minimizing unnecessary data collection and preserving privacy by not centralizing or storing sensitive personal information.
Data Source
AI summary
A virtual reality network provides access to a number of virtual reality representations, each virtual reality representation representing a location in a virtual universe and defined by VR data stored on the network. The VR data can be in a simplified data format. A database stores the network address and the location in the universe of each virtual reality representation. A database server provides access to the database. The database server generates a list of locations in response to a location query from a visitor, and provides the network address of the virtual reality representation of a selected location. A visitor connects to the database server with a client host to visit the locations in the virtual universe.


