Intelligent VR Object Recognition with Interactive Hotspots

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Solution Overview

Problem

Current VR content is passively presented, lacking interactivity, requiring viewers to exit the environment for ecommerce activities and routine tasks, and faces challenges in accurately placing hotspots within dynamic VR environments.

Innovation Solution

An intelligent VR system that analyzes VR content to identify valid objects and associate them with hotspots, allowing viewers to access ancillary content, including ecommerce options, by employing facial recognition and deep pattern matching techniques to provide spatial and temporal attributes for interactive content.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If VR content is passively presented without interactive elements, then the system complexity is low, but user engagement and interactivity are reduced

Engineering Contradiction:
Improveuser interactivityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system performs preliminary analysis of VR content to identify valid objects and pre-positions hotspots before user interaction. This allows interactive elements to be ready and waiting, enabling seamless user engagement without adding complex real-time processing requirements during user interaction.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

Hotspots serve as intermediary elements between the passive VR content and user interaction. These hotspots are positioned on valid objects and act as mediators that users can select to access ancillary content, thereby enabling interactivity without fundamentally changing the passive nature of the core VR content.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If users must exit VR environment for ecommerce activities, then system resources are conserved, but user experience and convenience deteriorate

Engineering Contradiction:
Improveuser convenienceVSAvoidsystem integration complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system merges ecommerce functionality directly into the VR environment by integrating ancillary content delivery within the immersive space. Users can access product information, make purchases, and complete transactions without exiting the VR environment, combining entertainment and commercial activities in a single unified experience.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The VR system is designed with multi-functionality, serving both as an immersive entertainment environment and as a platform for ecommerce activities. The same VR environment that provides visual engagement also supports commercial transactions through hotspots and ancillary content, eliminating the need for separate systems.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Measurement precision

If hotspots are placed without accurate object recognition, then processing time is reduced, but hotspot placement precision and user interaction quality worsen

Engineering Contradiction:
Improvehotspot placement accuracyVSAvoidcontent processing time
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The system performs preliminary analysis of VR content to identify valid objects and position hotspots before the user experiences the content. This advance processing allows complex object recognition and hotspot placement to be completed beforehand, ensuring high placement accuracy without adding delays during actual user interaction.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The content processing is segmented into distinct phases: first identifying valid objects through pattern recognition, then positioning hotspots on those objects, and finally delivering ancillary content. This segmentation allows each task to be optimized independently, with object recognition focused on accuracy and hotspot placement focused on precision.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentEP3425483B1Intelligent object recognizer
Publication Date: 2024.01.10 ACCENTURE GLOBAL SOLUTIONS LTD
  • EP3425483B1 patent drawingFigure 1
  • EP3425483B1 patent drawingFigure 2
  • EP3425483B1 patent drawingFigure 3

AI summary

An intelligent VR (IVR) system receives a VR content item and automatically augments the VR content item with additional or ancillary content. The intelligent VR system initially identifies within the VR content item, valid textual and non-textual objects that have ancillary content associated therewith. The IVR system provides hotspots that signify presence of the ancillary content for the valid objects during a display of the VR content item. The hotspots and the ancillary content are positioned for display corresponding to pixel blocks including the valid objects. The ancillary content is selected for the hotspots based on a spatial and temporal extent of display of the valid objects. The hotspots with respective ancillary content items and the VR content item are streamed to a head mounted display (HMD) for display to a viewer.