VR Object Scanning Using Spatial Reputation Checks

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Solution Overview

Problem

Existing systems face challenges in efficiently scanning interactable objects in virtual worlds for malicious content due to the vast number of objects, limited computing resources in VR interfaces, and dynamic user interactions, making it difficult to identify and mitigate potential cyber threats.

Innovation Solution

A system comprising a VR interface and a backend system that utilizes spatial resource identifiers (SRIs) to scan interactable objects, leveraging local scanning capabilities when possible and remote backend systems for comprehensive reputation checks, including spatial reputation databases and API chain analysis to determine and block malicious objects.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If comprehensive scanning of all interactable objects is performed, then cybersecurity reliability is improved, but system complexity and resource consumption increase significantly

Engineering Contradiction:
ImprovecybersecurityVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent segments the scanning system into two distinct components: a lightweight VR interface client that performs basic local scanning, and a comprehensive backend system that performs deep reputation analysis. This segmentation allows the client to maintain low complexity while the backend handles the computationally intensive security scanning tasks.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces a backend system as an intermediary between the VR interface and the interactable objects. The backend acts as a mediator that performs comprehensive reputation checks on objects, returning results to the VR interface without requiring the interface itself to perform complex analysis, thus resolving the contradiction between thorough scanning and system complexity.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If scanning is performed on all interactable objects regardless of user proximity, then security coverage is improved, but processing time and resource waste increase

Engineering Contradiction:
Improvesecurity coverageVSAvoidprocessing time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The patent implements partial scanning by performing comprehensive reputation checks only on interactable objects that are within a predetermined distance of the user's viewpoint. Objects beyond this distance receive minimal or no scanning, allowing the system to focus computational resources on potentially relevant threats while ignoring distant objects that pose minimal risk.

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

The patent applies different scanning intensities based on spatial proximity to the user. Objects close to the user receive full reputation analysis, while distant objects receive reduced or no scanning. This local quality approach optimizes resource allocation by matching scanning effort to the actual security risk based on user proximity.

Inventive Principle:
Principle #3Local quality

3Speed

If the VR interface performs all scanning operations locally, then response speed is improved, but device resource requirements become unmanageable

Engineering Contradiction:
Improveresponse speedVSAvoiddevice resource consumption
Core Design Contradiction:
SpeedVSUse of energy by moving object

Solution Approach 1:

The patent divides scanning responsibilities between the VR interface client and the backend system. The client handles immediate, lightweight scanning for fast local responses, while the backend handles computationally intensive reputation analysis. This segmentation allows the client to maintain low resource consumption while still providing timely security feedback.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The backend system serves as an intermediary that offloads heavy scanning computations from the VR interface. The interface sends scanning requests to the backend and receives results, maintaining a responsive user experience while avoiding the need for the client device to have substantial computational resources.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS12511828B1Scanning of interactable objects of virtual worlds
Publication Date: 2025.12.30 TREND MICRO INC
  • US12511828B1 patent drawing
  • US12511828B1 patent drawing
  • US12511828B1 patent drawing

AI summary

Interactable objects of a virtual world are scanned to determine if they are malicious. A spatial resource identifier (SRI) of an interactable object is received in a virtual reality (VR) interface that is employed by a user to access the virtual world. The interactable object is scanned when it has been rendered and is in range of the user. The scanning includes querying a backend system, using the SRI, for a reputation of the interactable object when the VR interface is incapable of scanning the interactable object.