VR Content Overlay Engine for Multi-Stream Interaction

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Solution Overview

Problem

Traditional content streaming options limit users to a single viewing angle and require transitioning to separate devices for interactive elements, disrupting the viewing experience and reducing engagement with virtual events.

Innovation Solution

A virtual reality (VR) system that combines multiple video streams with overlays of interactive elements, allowing users to select from various camera angles and interact with elements like shopping, betting, or NFT generation without leaving the main content stream, using a content overlay engine to generate and manage these interactive experiences.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional content streaming is used, then device simplicity is maintained, but user immersion and interaction capability are limited

Engineering Contradiction:
Improveinteraction capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent merges the content streaming function with interactive elements into a single unified display on the VR device. The overlay technology combines video content, interactive buttons, and controls in one interface, eliminating the need for separate devices and thereby increasing interaction capability while managing system complexity through integration.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The VR device is designed to perform multiple functions simultaneously: displaying content streams, presenting interactive overlays, capturing user input, and processing workflows all within a single device interface. This multi-functionality directly addresses the need for enhanced adaptability and versatility without requiring additional separate devices.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If multiple devices are used for content and interaction, then interaction options are expanded, but viewing experience continuity is disrupted

Engineering Contradiction:
Improveinteractive optionsVSAvoidviewing experience continuity
Core Design Contradiction:
Adaptability or versatilityVSStability of the object's composition

Solution Approach 1:

By combining content display and interaction elements into a single unified overlay on the VR device, the system maintains viewing experience continuity. Users can interact with buttons and controls overlaid directly on the video content without switching devices, preserving the immersive experience while expanding interactive options.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The overlay acts as an intermediary layer that bridges content delivery and user interaction within the same visual space. Interactive elements are superimposed on the video stream, allowing users to engage with controls and buttons without leaving the content view, thereby maintaining experience continuity while providing diverse interaction options.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Productivity

If overlays with interactive elements are added to VR display, then user engagement is enhanced, but system complexity increases

Engineering Contradiction:
Improveuser engagementVSAvoidoverlay system complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The overlay system is segmented into distinct functional layers: content stream layer, interactive elements layer, and control interface layer. This segmentation allows each component to be developed and managed independently, enhancing user engagement through rich interactivity while managing system complexity through modular architecture.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent adds a temporal and functional dimension to the display by implementing dynamic overlays that appear, disappear, and transition based on user interaction and content context. This dimensional approach enhances engagement by providing responsive interactivity while managing complexity through event-driven architecture that activates only when needed.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

4Adaptability or versatility

If single viewing angle is provided, then system simplicity is maintained, but user immersion is reduced

Engineering Contradiction:
Improveviewing flexibilityVSAvoidstreaming system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system dynamically switches between multiple video streams corresponding to different camera angles based on user selection through the overlay interface. This dynamic capability provides viewing flexibility and enhances immersion while managing complexity through software-based stream switching rather than requiring multiple physical display devices.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20230360323A1Systems and methods for the generating content overlays for virtual reality systems
Publication Date: 2023.11.09 SB22 INC
  • US20230360323A1 patent drawing
  • US20230360323A1 patent drawing
  • US20230360323A1 patent drawing

AI summary

Aspects of the present disclosure relate to using a virtual reality (VR) device to expand viewing options of an event by combining multiple video streams of the event with interactive overlays. In examples, a viewer utilizing a VR device may view an event from a plurality of camera angles associated with the event. Further, one or more overlays containing interactive elements associated with the content and the viewing experience may be presented to the user on the content stream of the event without the user having to transition to a separate screen or device. The overlays may be generated based on one or more interest indicators and may be selected to trigger a workflow. Ultimately, the overlays and additional viewing angles enhance the users experience without diminishing the underlying viewing experience.