VR Pain Management System Using Dynamic Body Tracking

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Solution Overview

Problem

Current VR-based systems are inadequate for effectively treating chronic pain and managing mental and physical health issues in immersive environments, with limited documentation on their use for chronic pain management.

Innovation Solution

A VR-based treatment system that uses a virtual reality device, tracking cameras, and processors to generate dynamic virtual representations of a subject's body and conditions, allowing for immersive visualization and adjustment of pain attributes to assist in pain management, incorporating software modules for capturing physical traits, movement, and condition representation, and potentially integrating machine learning for treatment actions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If VR-based systems are used for pain management, then pain reduction is achieved, but the systems are inadequate for effectively treating chronic pain and managing mental and physical health issues

Engineering Contradiction:
Improveeffectiveness of pain managementVSAvoidcapability to treat chronic pain and mental health issues
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The system is designed to perform multiple functions beyond simple pain distraction. It generates dynamic virtual representations of the user's body, visualizes pain attributes (intensity, location, type), and provides interactive treatment protocols for chronic pain and mental health conditions. This multi-functional capability transforms the system from a simple distractive tool into a comprehensive therapeutic platform that can adapt to various health issues including chronic pain management, psychological conditions, and rehabilitation.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Ease of operation

If immersive VR environment is used, then user immersion and engagement are enhanced, but device complexity and system requirements increase

Engineering Contradiction:
Improveuser immersion and engagementVSAvoidsystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system creates a virtual copy or representation of the user's actual body within the VR environment. Tracking cameras capture the user's physical form and movements, then generate a corresponding virtual body that mirrors the user's appearance and actions. This copying approach enhances immersion by allowing users to see themselves in the virtual environment, while the complexity is managed by using standard tracking and rendering technologies rather than requiring entirely new hardware systems.

Inventive Principle:
Principle #26Copying

3Adaptability or versatility

If dynamic virtual representation of body and conditions is generated, then treatment customization and visualization capability are improved, but processing requirements and computational load increase

Engineering Contradiction:
Improvetreatment customization capabilityVSAvoidprocessing power requirements
Core Design Contradiction:
Adaptability or versatilityVSPower

Solution Approach 1:

The system segments the virtual representation into distinct components: the virtual body, pain attributes (intensity, location, type), and treatment elements. This segmentation allows for efficient processing by handling each component separately rather than rendering a monolithic complex scene. The pain attributes are visualized as separate visual indicators that can be adjusted independently, enabling customization without requiring complete re-rendering of the entire environment.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS20230047622A1VR-Based Treatment System and Method
Publication Date: 2023.02.16 NEUROTECH PTY LTD
  • US20230047622A1 patent drawing
  • US20230047622A1 patent drawing
  • US20230047622A1 patent drawing

AI summary

An XR-based system (virtual reality, augmented reality, or mixed reality system), is provided to visualize and resolve at least one condition of a subject. A dynamic virtual representation of the subject's body is generated based on the captured physical traits and movement of the subject's body is captured by at least one motion tracking device, and rendered in the extended reality environment. The dynamic virtual representation is synchronized with the movement of the body of the subject, generating a virtual representation of at least one condition of the subject in response to one or more inputs, overlaying or rendering the virtual representation of the condition of the subject on the virtual representation of the body of the subject, and receiving and processing one or more inputs representing one or more attributes of the condition to adjust the virtual representation of the condition of the subject in the extended reality environment.